Multiplayer Major Flaw - This Tag Issue Needs Removed - Locally Modified

No response from the OP, who by this time had gotten tired of fiddling with the squelch knob trying to pick a simple straight answer out of all the background static.

Bingo, no straight answer on when they tried to do this it crashed CMP, but works fine in the Game (Search the KUIDS on DLS and Revert). CMP Pings the DLS, downloads fom the DLS, but having a manual command to run a "reverting tool"'' based on the DLS crashes the game. Interesting and do not buy it.

Been doing Letter Archives, and of course the 2GB Split Fails thus making this a fun chore, then downloading the assets AGAIN taking 6 to 10 hours even with a FCT.
Reinstall the Archive, and those not on the DLS return to the Local Folder. So far out of 87,000 asset 253 were NON-DLS yet I have about 3 weeks into this "Trainz Multiplayer" Procedure. This is way more fun then actually playing or creating within Trainz, really - Cough, Cough.
 
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"Bingo, no straight answer on when they tried to do this it crashed CMP, but works fine in the Game"

I know there's an incredible amount of words to wade through, but I don't think that's what it all means - after filtering out all the excess chatter I interpreted it to mean they tried the multiplayer GAME and the GAME was unstable unless the assets were rigidly controlled. It is what it is, we want to get rid of the locally modified check, they say they can't do it because it wouldn't work.
 
I have found a very easy solution to all of this. On my desktop, I have an icon for TS12 and an icon for TS 2010, as long as I click on the icon for TS 2010, I get a lot of enjoyment out of the sim. I think I've clicked on the TS12 icon a couple of times in the past 6 months and only once did I get enjoyment out of it. I'll just keep on with 2010, to me TS 12 isn't worth the headaches.
 
Yes, I know what they mean. I understand their dilema, but the need to see the dilemas from a consumer standpoint.
My whole point is asset tagging where and converting issues making multiplayer a pain in the arse.
 
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