alfredo_20
Active member
For me it was 189 seconds. I tested my route and didn't find any problems with the track objects. Great job guys!
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Did not notice the EDBR and did not check the logs. I was able to run tests as soon as the Trainz Util command terminated.Did you see this too, @pware?
Have not been able to run any tests so far whilst this EDBR is running.
I can reliably repeat my above experience. The (not so silent) EDBR after running the repairdatabase patcher command (which completes within 63 seconds) and then starting the simulator from the Launcher to the main splash menu runs indefinitely in the background and utilises all CPU cores at their maximum allowable frequencies.
Appears to hang on one or more processes. Typically, validation of locally obsolete assets...
The only way I can stop it is to exit the main menu and return to the Launcher. Whilst I can access routes and sessions, the performance is sapped by the EDBR taking up most of the processors' capacity.
Once stopped, I can run a simple DBR from the Dev menu in Launcher, and then start the application from the Start Trainz button without initiating yet another background client refresh/ EDBR.
Following run; TrainzUtil.exe repairdatabase patcherI've tried to summarise your comments, but there is are a few things that are unclear. After running the "repairdatabase patcher" TrainzUtil command the following things happen:
- Command completes
- You click on "Start Trainz"
- (Please correct or confirm any of the following steps)
- Window opens, and see loading screen(?) running indefinitely (using all resources) - or does the main menu show the 3D Train and menu options?
- Trainz logs show stuck at validation of locally obsolete asset as last entry
- You then close main menu
- Comments indicate you can access Routes and Sessions (assuming this is via Content Manager)
- EDBR is running - is this after closing main menu, is it triggered by clicking on Start Trainz again or something else?
- You manually start a regular DBR to prevent repeated EDBRs from running - I'm assuming when you click on Start Trainz. (please confirm this)
I knew that already was just adding my fourpence worth buddy.I think the testing here is after you run the database repair command and not so much the command itself. They believe they have fixed the bug that caused the problem in SP5 and now they want to see if the fix broke something else. Just continue to use the beta as you would normally and if something doesn't work as expected report it here.![]()
How long did you allow the indefinite EDBR to run before trying to terminate it?The only way I found I could reliably terminate the indefinite EDBR (without it restarting) was to exit to Launcher and wait for activity to stop. Running a basic DBR from the Dev Menu, and only then opening Trainz normally, seemed to stop the client refresh from recurring.
Jon,I guess I will need to give up on these later updates as they are broken, After hours of trial and error of looking for the possible asset issues there are none to be found. What has happened is that these later builds have broken many of the builtin and the asset scripts as this has happened many times in the past with updates. Seems the more that N3V do updates the more they break and cause poor performance.
This is not a PC issues the humping animations are very obvious on a large map with a lot of assets in one area. The humping animations are also in the asset pick windows as they turn.
The Trainz build 122411 has none of these issues, all of these later builds have caused the builtin script issues that I can log, but can not repair or update.
Kind regards.![]()