Kuji Rail sim release date Friday 5th October 2007

Hi,

@Tom
Well i can agree with you on that point. When you look at the german route for example, there is used alot of UK cat. on some places. Also the signaling is not good etc. I thougt German Railroads has something to do with that route. But when you look at the add-ons for MSTS from that company they are great. So they can do alot better then the route in RS. It looks to me that they dont had the time to make this route as they wanted. But what do you expect when you take EA as a publisher? All they do is running out games like the sport series. I think Kuju was better off with Sierra or some1 else. look at HF2 they got all the time they needed. Also papyrus a great race sim maker(nascar series) had Sierra as a publisher. Homeworld a great game also has Sierra.So i dont understand why they let EA involved inhere when it comes to a trainsim. Also EA isnt well known for there support.

Greetz laika:wave:
 
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Way To Many

It is my fortieth birthday on Monday and all my friends who knows that I love Trainz have decided to buy me a copy of RailSimulator (so much for my friends talking to each other) now I have six copies.

I’ve installed one of the copies and was really excited but 20 minutes after I installed it I removed it again. NOT impressed at all.

Reminds me too much of MSTS and I never did like MSTS.

I can already see that it being made by the same people who made MSTS and with EA involved any future 3rd party creations is going to have licence implications.

I have a friend who is a MSTS fan (oh he is a big one – does not like TRS at all) who do not agree with me that Trainz has lead the way with interactive industries and passengers.

So like some trainzers has already mention in this thread I did not see anything new in KRS that is that different or better than TRS – So I will stick with Trainz.
 
So like some trainzers has already mention in this thread I did not see anything new in KRS that is that different or better than TRS – So I will stick with Trainz.

The graphics clearly are better but it should be considering its using the latest technology. The functionality however is worse than TRS.
 
honestly i dont see what all of you are whining about, Kuju has the best content of any train sim released so far. i just love how detailed and beautifully textured the models are. Compare that to the TRS built in content: inaccurate models dating from the first release of the game that barely resemble the real thing and routes with tracks with round rails and poorly made trees, while the routes in KRS where made from DEM's with photo realistic tracks and objects, i could easily pick out real locations on the Oxford Paddington route. my first impression of KRS is wow, this actually looks like a real video game! after putting up with the poor TRS graphics it was a delight to run. operating trains was fun as well, little or no lag even at high speed and the scenario's were fun except for the Game over errors. i find the camera angles much more interesting as well, with the freeroaming camera it gives you much more of the feeling of being trackside, you can rotate the camera without moving it and get lower to the ground like with the ALT-Fly cam in trs only available in surveyor.
the sounds were far better than in TRS as well, although the HST and 165 didn't sound that great (havnt heard the real versions of the other locos)
the sounds were still far better than trs (such as alco sounds on the TRS HST....)
i loved the tracksounds, as the train approaches you hear the vibrating of the rails, then the sound of the train passing and as it goes away theres a swoosh of air and you can again hear the tracks vibrate as it heads away.
going around curves you hear the screeching of the flanges, all things really missing in trs where you just hear, clickety clack no matter what speed.
KRS is a great product, sure it needs some bug fixes but what software doesnt when its first release (lets not even talk about trs.....)
give it time and it will develop, we havnt seen any third party content yet and the game is still more realistic than any other train sim, it can only get better:)
 
honestly i dont see what all of you are whining about, Kuju has the best content of any train sim released so far. and the game is still more realistic than any other train sim, it can only get better:)

Strange I didn't notice any mention of GWR Broad Gauge, animated horse drawn wagons or any Trolley buses to name but a few of my interests but there again perhaps I just like odd items and since my old computer which benchmarks at 38 frames per second in TC is below their specified minimum requirements to run the Sim I'll leave it to you to say WOW and amazing.

I do agree with the statement one hopes it can only get better, perhaps they might be able to improve the frames per second some time for those mere mortals without Crays.

Cheerio John
 
Strange I didn't notice any mention of GWR Broad Gauge, animated horse drawn wagons or any Trolley buses to name but a few of my interests but there again perhaps I just like odd items and since my old computer which benchmarks at 38 frames per second in TC is below their specified minimum requirements to run the Sim I'll leave it to you to say WOW and amazing.

I do agree with the statement one hopes it can only get better, perhaps they might be able to improve the frames per second some time for those mere mortals without Crays.

Cheerio John

Not forgetting locks and canals at different levels.

Can't say I am enthralled with CMP in classics though using Vista, and decided to remove classics for now, as CMP seems unstable on my computer and don't really need it (use ftp). Modula route runs well and not very interested in Harlem route. Might get get Settle route 3 for steam, when available.

After making some changes to config edit commit then decided to delete them.
CMP doesn't open. restart computer CMP opens perhaps. The routes open OK except for glitch in road_no traffic (fixable see thread).

So will look at 2004...again.
Tempted with railsim simply because of integrated dem data but again not sure if you need to download all the Eurasia srtm2 tiles (not practical on dial up)), as only download the coastal tiles I need for my sailsimulator satellite data sceneries.

Barry
 
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Unfortunately this list simply reinforces what I said a few pages back.

So a brand new electric enginesound (continuously variable, linked to speed) isn't interesting then? This plugged a major gap in Trainz - the ability to represent proper DC traction motors. In what way is that 'entirely cosmetic'?

Admittedly the "Automatic Train Protection options" sounds interesting - but it's probably just some work-around to make-up for the dodgy AI.

You couldn't be more wrong. It's about humans driving trains under an ATP / cab signalling system (specifically, a representation of the system that Metro North use). And yes, the low level features that were added for it will be useful for anyone representing any ATP or cab signalling system, and not just the MN system that is shipped in the box.

Also, I note you haven't commented on the list for TC3 that was posted. Possibly because (for example) an entirely new signalling system doesn't fit your conclusion that no work is being done? ;)
 
Strange I didn't notice any mention of GWR Broad Gauge, animated horse drawn wagons or any Trolley buses to name but a few of my interests but there again perhaps I just like odd items and since my old computer which benchmarks at 38 frames per second in TC is below their specified minimum requirements to run the Sim I'll leave it to you to say WOW and amazing.

I do agree with the statement one hopes it can only get better, perhaps they might be able to improve the frames per second some time for those mere mortals without Crays.

Cheerio John

huh funny i dont remember those being built into trs either:p
really everyone here needs to stop comparing the vast amount of 3rd party items available for TRS to KRS's default content, im sure many of those things will be developed as time goes on, at the moment though KRS still has some wonderful default content.
as for FPS i have found KRS to be much better as it has a good graphics engine and it uses non spline track even though models and such as far more detailed.
 
Could you let us know when you are able to download RS. It is supposed to happen tomorrow, who knows.

Very bad news, crappy news from EA today! Which eventaully makes me ask for a refund (I do think EA was mocking at us all this time):

The EA Download manager (that 'jewel' ) now says it will be released in 14 days! :hehe::hehe:

Hello Alberte,

Thank you for contacting Electronic Arts. Unfortunately Rail Simulator their has been an issue with the Digital Download version of Rail Simulator and it is not currently available. Unfortunately I do not currently have an estimated date for when it will be made available to download.
After a week, they answered this. Really disgusting and disrespectful for customers.

Going to a corner game shop now. More reliable for sure.

Alberte :sleep:
 
huh funny i dont remember those being built into trs either:p
really everyone here needs to stop comparing the vast amount of 3rd party items available for TRS to KRS's default content, im sure many of those things will be developed as time goes on, at the moment though KRS still has some wonderful default content.
as for FPS i have found KRS to be much better as it has a good graphics engine and it uses non spline track even though models and such as far more detailed.

But isn't that one of the major points, Trainz to a large extent has worked together with people to build content, it isn't just a game that comes in a box. The forum here is part of Trainz. Yes I agree many people only buy the box, don't mind having a DVD permanently stuck their DVD drive, and never download anything else but the richness of what is available in Trainz is quite something and the packaging of TC hopefully will allow more people to see what has been created.

The content basically can be done in Trainz with baked textures. Is it really that much better than Phil_C's work? I'm choosing Phil_C not because I think he is the best content creator but because he creates things you may be interested in. There are others equally talented around. I don't honestly think the graphics engine is that much better for the job Essentially it has to display a polygon either stationary or moving and there aren't that many different ways to do it. Essentially these days you feed the video cards according to the specs, either directx 9 or OpenGL and if you are sensible you talk to the video card manufacturers on how to optimise what you feed.

I think the point about frames per second and minimum systems is that although my system does not meet their min specs I would be very surprised if it didn't run the sim better than a min spec machine. Having been involved professionally in computer hardware for more than thirty five years, the first ten of which were programming in assembler I think I have a fair understanding of what is necessary and what isn't. Whoever wrote the minimum specs does either not have a good understanding of the hardware requirements or took some short cuts. When I see something I understand being misunderstood I'm afraid I get the impression that there may well be other things they don't understand as well. With Auran these things can get discussed and we can build benchmarks so that we can compare different hardware and see what works and what doesn't. With EA it is not so open, their solution is throw hardware at it and if we call it a "new" graphics engine then it must be better. I suspect their marketing people sold washing powder in the past.

Cheerio John
 
So a brand new electric enginesound (continuously variable, linked to speed) isn't interesting then? This plugged a major gap in Trainz - the ability to represent proper DC traction motors. In what way is that 'entirely cosmetic'?

It certainly sounds like a neat feature - but it's still cosmetic. Take it away and things will still run the same.


It's about humans driving trains under an ATP / cab signalling system (specifically, a representation of the system that Metro North use).

Again, a great concept - but will it stop Alistair driving through red lights?!


Also, I note you haven't commented on the list for TC3 that was posted. Possibly because (for example) an entirely new signalling system doesn't fit your conclusion that no work is being done?

I wasn't aware of any TC3 specific list - or the new signaling system. My comments were in response to the list found on page 25 of this thread (posted by Pencil42). I assumed this was the full list of features for the Trainz Classics series.

A new signaling system would be great. If it works - if it really does stop the AI from screwing up - I will be delighted to eat my words.

You've clearly been very busy over the last couple of months (just when I thought you'd all fallen off the twig). It's great to see that there's still some innovation going on behind closed doors. Let's hope there's plenty more to come.

Perch
 
huh funny i dont remember those being built into trs either:p
really everyone here needs to stop comparing the vast amount of 3rd party items available for TRS to KRS's default content, im sure many of those things will be developed as time goes on, at the moment though KRS still has some wonderful default content.
as for FPS i have found KRS to be much better as it has a good graphics engine and it uses non spline track even though models and such as far more detailed.

It's a little difficult for people to not compare content , human nature being what it is As for the models being more detailed , I think you mean the textures are better executed . Tri count recommendations in RS are roughly the same as for TRS . It'll be interesting watching people come to terms with the shaders and Lua scripts - Good content will be quite some time in appearing :D
 
Alberte, isn't there another place where we can download this from?

No, sorry, there isn't. :(

As far as I'm currently concerned my only interest in this is 'testing' (by myself) bad impressions reported by many users.

I respect all opinions (of course, no way to another position) but so many people cannot be wrong. I just want to confirm, even though it's going to cost me more than 40 euros since no demo is available.

BTW, where have all the point motors or junction levers gone? :confused: I can't see any.

Alberte :sleep:
 
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Thanks Alberte, its amazing how irresponsible some companies are. If they would have not given us the 19th as a firm date for downloading, we could have ordered it as a hardcopy and would already be playing the game, for good or worst. Talk about customer service.

BTW, I downloaded the download manager, but I can't even see the game in the EA store downloads. Am I doing something wrong?
 
It certainly sounds like a neat feature - but it's still cosmetic. Take it away and things will still run the same.

I disagree. Take it away, and you'll have a sim that is less immersive - sound is an important part of a simulator, and having this is important for simulating electrics, particularly EMUs. (Maybe you don't care about electric locos or units? If so, then fine - that feature won't appeal to you. But it will appeal to others. Just because it doesn't happen to appeal to you doesn't mean that others won't appreciate it, and that it is to be dismissed as frippery. To some people sound is a very important part of a simulator.)

Again, a great concept - but will it stop Alistair driving through red lights?!
Alistair is resting in peace, and the TC driver which carries his likeness is called 'Harry' in TC, not Alistair. (Before anyone asks, this was done at his request, and before his death).

The ATP implementation is for human drivers - to reproduce the experience of driving with ATP and cab signalling. (Maybe you don't care about driving trains? If so, then fine - that feature won't appeal to you. But given that driving trains is a pretty important part of a train simulation, I'm willing to bet it'll appeal to someone here.)

I wasn't aware of any TC3 specific list - or the new signaling system.

My comments were in response to the list found on page 25 of this thread (posted by Pencil42).
Mike10 said:
http://www.trainzclassics.co.uk/

Select 'Features' from the left menu

(These are the ones being introduced in TC3)

Mike.

This is from page 25, and is the post right before to the one you referred to.

I assumed this was the full list of features for the Trainz Classics series.
One post gave the list for TC1&2, specifically saying TC1&2. (That's Harlem Line and Modula City BTW). The one before that gave a link to the list for TC3. (That's the S&C BTW).

Each successive classics will bring new features. Precisely what new features depends on what the featured route needs or would benefit most from. (And yes, if you were to build one of the future featured routes, then you'd get to make the requests about what features you wanted for that edition...)

A new signaling system would be great. If it works - if it really does stop the AI from screwing up - I will be delighted to eat my words.
The signalling system is one piece of the simulation. It is one thing on the feature list. The previous one (introduced with v1.3 and modified for TRS2004) does have a lot of problems, but isn't necessarily the source of all ills. Replacing it isn't going to bring about world peace and magically make everything better, but it's a good solid step in that direction.

Oh, the most important thing about the new signalling system is that it's a hell of a lot easier to extend and modify than the old one :)

You've clearly been very busy over the last couple of months (just when I thought you'd all fallen off the twig). It's great to see that there's still some innovation going on behind closed doors. Let's hope there's plenty more to come.
Well, that's what Classics is all about :)
 
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