Interesting findings with AJS Invisible Stations - users of these take note

Don't worry, I've seen the other thread - there are other assets though (builtins) that I'm not happy about, that I know are lowering framerates (the Message Popup rule, for example)

Shane
 
The message pop up only has the texture txt missing (in 2010), or is it because it's a texture file and not a TGA ?
 
Hi guys, can I please chip in here with a possible silly question and I hope it is understandable.
About frame rates : Does the total content available in the inventory as a whole affect the performance of the game .Put in other words : if I am using a large % of available assets in a session, will the framerate still be the same as when I use a small % of the available assets.
 
Hi guys, can I please chip in here with a possible silly question and I hope it is understandable.
About frame rates : Does the total content available in the inventory as a whole affect the performance of the game .Put in other words : if I am using a large % of available assets in a session, will the framerate still be the same as when I use a small % of the available assets.

In theory if you use many of the same asset, for eg houses, trees, the system has less objects to render/draw, therefore will be easier on the computer.
Once you get to maybe 20 fps you won't notice much difference above that.
 
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