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Uh-oh. That stuffs most of the wise sayings already posted here.1. Will this be the last edition of Trainz?
Nope, Trainz Classics will evolve over several forthcoming editions.
2. If so do you have plans so you don't get stomped by other train sims?
We have plenty of faith in our new product.
3. Why are we not getting all of are TRS2006 content some of that was nice, Is that why Trainz Classics is less GB + cheeper?
A lot of the content in TRS2006 was nice looking, but unfortunately there was so much content included it was impossible to ensure quality, consistency and error-free rendering.
What we have decided to do is re-introduce the most useful content in smaller stages so that we can ensure that the Trainz code isn't spending too much time working around content errors.
We have noticed a considerable performance improvement since adopting this philosophy.
After another two or three editions Trainz Classics will have more content than 06, and it will be consistent. By consistent I mean that if we include an object it's naming will be relevant to both it and other similar objects. It's functionality will satisfy the basic criteria. If there is a traincar included it will have rolling wheels, commodity loading capability and make use of new features.
4. If there is a new train sim after Trainz Classics will the fourm header change?
What's wrong with the forum header? That won't be changing for some time yet.
5. I would like to know why we are getting way better train sims but less content
Again, less content enables us to have much better control over it all = a better simulation.
6. Will this Trainz Classics Be a Stand-Alone program or will it have CMP , CCP and all that jive.
It has CMP for the advanced users, CCP (for what it's worth) and assorted other jive. Trainz Exchange and Trainz Paintshed have been discontinued.
7. Do we get any benefits for having TRS2006 and or TRS2004 , UTC?
You can import custom content from TRS2004 and any content from TRS2006.
8. What's Next on the agenda?
England, Europe, Australia among others.
9. All 2006 and 2004 problems are fixed... Right?
I have never heard of a game that's completely bug free, but we've certainly made a big improvement over TRS2006, and will continue to improve the platform with each Trainz Classics edition.
10. Will there be any SP1 or SP2 for Content , Routes , Etc.
No, service packs take a long time to produce and don't make a lot of income for the investors. They are a thing of the Trainz past.
For those who have only have Trainz Classic installed, most, if not all, of the routes on the Download Station will not work.
Yep that's right, however I don't see this issue as being black and white. Firstly, Auran announced that after TRS2006 there would be no backwards compatibility at all. That policy was changed when Railsim-Pro was dropped, so we've included a lot more backward compatibility than we originally promised for the post TRS2006 era.
Further, we are hard pressed to find a layout on the DLS that doesn't have at least some missing dependencies with TRS2006 installed. This was the inspiration behind the Route addons, so that intermediate users could enjoy new content without all the headaches.
It's not as though we're breaking something that worked really well.
Cheers!
~R~
Thanks Rob,
Matt, it's up to you, if you want the built in 06 content then get 06 and TC.
Andy
9. All 2006 and 2004 problems are fixed... Right?
I have never heard of a game that's completely bug free, but we've certainly made a big improvement over TRS2006, and will continue to improve the platform with each Trainz Classics edition.
10. Will there be any SP1 or SP2 for Content , Routes , Etc.
No, service packs take a long time to produce and don't make a lot of income for the investors. They are a thing of the Trainz past.
Cheers!
~R~
Noooo there is a way to get all built in 06 content into TC.Hit edit on the object in cmp then go to the edit folder copy the contents to another folder then import the content.
Wouldnt want to be missing assets know would we?
Yes but he would need to own 06 wouldn't he, hence he would need to buy it. Do you bother reading posts before answering?
Andy
Is there any plans to add some simple inbuilt "Auran approved" scripts in future versions of classics? Just basic stuff like coupling/uncoupling, working rear lights on steam locos. I'm sure theres more basic ones but cant think of any others atm.
I'm reluctant to use scripted extras as theyre not "official" at present so it worries me what impact they cause to the game.![]()
It's not as though we're breaking something that worked really well.
Amen to that brother. Amen to that
As far as I know Auran developed all of the versions of Trainz.
Hi, Brian.Amen to that brother. Amen to that![]()
$120 for something known not to work "really well"
Ahhh...someone must have left the gate open at RBR....which, as far as I know, only exists because of Trainz...
As far as I know Auran developed all of the versions of Trainz.