How to set up automated doors on engine house

I downloaded Ury Atchee Engine House (Kuid 2:210518:30030:1) but have no information on how to get the doors to open/close. Also, is there another 2 track building with controllable doors that is taller to use with taller locos Any help appreciated!
 
I downloaded Ury Atchee Engine House (Kuid 2:210518:30030:1) but have no information on how to get the doors to open/close.
The doors open automatically as the train approaches. The distance is very short, so a slow approach is essential. If that's not working for you then you should check that the track is joined correctly. It might also require a signal at the end of the track - I always use a buffer, but I don't know if it affects the doors or not.
 
Looked close and saw the track was not joined. I am using Tans 1 trk wood, the asset uses NG36. I tried to edit the Config.txt putting in the Kuid for my track (24:062) which is built-in Tane. That threw an error as unknown asset. There was a useadjoiningtracktype state in the Config for each track. The values were 0 which I thought meant no. I changed the values to 1 which I thought would mean yes, changed the track Kuid back to the NG stuff. That showed no errors, but still had NG track. I didn't derail, but drove right thru the closed doors, stopped, and backed out thru the still closed doors. No idea how to proceed.
 
I tried to edit the Config.txt putting in the Kuid for my track (24:062) which is built-in Tane. That threw an error as unknown asset.
What was the line you changed and what exactly did you change it to?

There was a useadjoiningtracktype state in the Config for each track. The values were 0 which I thought meant no. I changed the values to 1 which I thought would mean yes, changed the track Kuid back to the NG stuff. That showed no errors, but still had NG track.
That should work, but isn't relevant to your problem. If you change that setting you have to delete the asset from the route, re-add it, and re-join the tracks.

No idea how to proceed.
Remove the asset from the route. Delete the asset using CM. Download it from the DLS. Add it back in the route, connect some track and ensure it really is connected, and try again. It has been tested in TANE SP3 and works just fine as is. Only make changes after you have proved the doors work.
 
The narrow gauge track on the asset will not join properly to the standard gauge track from Tane will it? I had that problem from the beginning, I just didn't notice the difference in gauge. The asset uses 2 items for each of the 2 tracks. Kuid:124060:38190 (NG36 Track 56lb Grey milled) and Kuid:124060:38194 (NG36 Track 56lb, rail only). The Config has track 1 and track 3 using the first, and track 2 and track 4 using the second. It would seem that the mesh or whatever superimposes tracks 1 and 2, and then track 3 and 4 to produce the two complete tracks. I just deleted the engine house from layout and CM, downloaded again, and the NG tracks will not join to the Tane 1trk wood tracks on the layout. I do not know for certain how the useadjoiningtracktype should properly be coded in the Config.

Track 1 &3 each use vertices a,b,c and track 2&4 each use vertices c and d.
 
Any track will join with any other track, although obviously the change in gauge looks odd. If you are not able to properly join them then something else is going on. I have tested it OK with the original track, with track1 set to use adjoining, and with all tracks set to use adjoining, and they all worked OK. Note that you cannot join the engine house to the track - you must join the track to the engine house. I have also confirmed that the buffer at the track end is not required. Note also that I am assuming the KUID you quoted has a typo - the one I am using is <kuid2:210518:300730:1> URY_Atchee_Engine_House.
y4mAzFKEciBqIrDX7oa0luRNGhRoR6cNou1446hQamOUqYpZDCOyvS8SJWGv-sJzRadNLORMYT95i4TT3lpJZfliZJtC6zZT2lBOXTfpcmgTUE4K-E3_wLuC6CR_GR3yruc6Qs0DQF1J2F5G9gDw1fy1ngVuaa2WSAxcaEIraawRsTZ86V1iQTxvK5DMc7gK7JkA4L7epWf5yFjJkHjLIQU9A


Code:
attached-track
{
  track-1
  {
    track                               <kuid:124060:38190>
    useadjoiningtracktype               1
    
    vertices
    {
      0                                 "a.track1a"
      1                                 "a.track1b"
      2                                 "a.track1c"
    }
  }
  
  track-2
  {
    track                               <kuid:124060:38194>
    useadjoiningtracktype               1
    
    vertices
    {
      0                                 "a.track1c"
      1                                 "a.track1d"
    }
  }
  
  track-3
  {
    track                               <kuid:124060:38190>
    useadjoiningtracktype               1
    
    vertices
    {
      0                                 "a.track2a"
      1                                 "a.track2b"
      2                                 "a.track2c"
    }
  }
  
  track-4
  {
    track                               <kuid:124060:38194>
    useadjoiningtracktype               1
    
    vertices
    {
      0                                 "a.track2c"
      1                                 "a.track2d"
    }
  }
}
 
Making progress! I set all 4 tracks to use adjoining , and connected my track to engine house. So far so good. I have tried both tracks, coming from at least 0.1 mile away at 2 mph...doors did not open for me to enter, or to come back out. My Kuid for engine house was same as yours, guess I typed it wrong. Still have problem of doors not being tall enough for my engines. Wish I could find a taller version... and could get doors to open. Do I need to install triggers? I have a switch close to the house to select which track to go in on. From at least three car lengths away from doors I would have the switch in correct position. Have also tried stopping and waiting a car length or 2 away. Doors still remained closed.
 
You shouldn't need to do anything other than place the engine house, run a track up to the front door, place an engine at the end of the track and run it towards the house (slowly). If that won't work then something is wrong somewhere else. Have you tried this on a new route?
 
Doors are working! Solution actually found by accident. Went to a simple P shaped layout I have used for some other testing. Placed the engine house at the bottom of the P, and the doors worked...they opened before engine got there and closed as the engine was beginning to enter. Turned out, my other testing had a Track Mark about 5 squares ahead of the doors. I moved the track Mark to about 2 squares before the doors and all worked well. Added a switch and track to the other door. It didn't work until I added a Track Mark. Experiment showed it didn't matter which way the TrackMark faced. Went back to the layout I have been working on, added a Track Mark on each track and all works great (except the doors still aren't tall enough), but you don't notice it as much since you are not crashing through a closed door. Dan, thanks so much for your persistence on this adventure.
 
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