Funny things happen after a while...
I started clocking the saves in TRS to my HDD (I always save with a new filename), and found that disk defragmenting (Diskeeper 2008) makes a big difference if I do it just before I start each session of TRS. The other thing I noticed is that after I have opened, modified, and saved the route, save times start to drop a bit. I'm sure this is due to caching by TRS.
There is a huge cache file, and for a very short time I was thinking of archiving some of those files, but decided to keep them there, since I don't know what TRS needs when.
I have found also, that I cannot use CMP's Archive feature. When I try to do so, I am given an error; my .gnd file is too big. But when I re-installed the archived route, it did so without error. Perhaps some of the content didn't get onto the archive, and since it's already installed there was no issue.
I have adopted a new archive procedure, which is basically manually copying the files from the editing folder (when the asset is open for edit), to a backup location, then deleting the asset in CMP.
I have tested this, and there are no issues. I like to keep lots of backups of previous versions of my route... you never know.
I'm also burning them to DVD every so often.
I also made some changes to my system (Windows XP Pro).
I eliminated the swapfile, and it seems to have boosted performance noticeably, not just in TRS, but with all my apps.
I have 3G RAM, so I guess it's enough to run Windows without the swapfile.
I recall reading in one of the tekkie forums about this, and sometimes it boosts performance.
Finally, I found that by removing baseboards from my Transdem generated map, I have lost or moved my world origin, so I cannot create UTM tiles from Transdem anymore.
That's OK though. I used them mostly when I was building the route in Transdem, and find them a bit awkward now that I've got all the tracks in the right place.
This would have been a disaster if I had not drawn the entire route in Transdem with Polylines, then created track splines for TRS, as I would then have had no way of knowing exactly where to put the tracks in TRS!!
As for GMAX, I assume that one uses a digital camera to get photos of the objects, then imports the photos into GMAX and work with them to create the object?
I'll have to look at it someday. I would like to get a lot further along in grading, placing bridges, paint texture, etc before I get into that.
In any case, it's really been a fun day of Trainz!
FW