GMax and 3DSMax (And any other modeling program) screenies/renders

Testing InGame. Finally i know how to add Baked Textures properly

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Greetings
 
Hi again, thanks Jerker for the nice words and info and G'day to you to , ..but the name town trucks are be using in the States if i dont have wrong information this mind public service trucks or vehicles at service of community. thanks for the Winches terminology for them, always learning English eheheh.
Hi Ivantr very nice baked models there, i always say and suspect you going to be one of the future great content creators of the community. In the white chassis model of the litle truck (before render to texture) you must reduce in the render setup the environmental ambient light to more darker color in 3dmax to achieve a more shaded white color because white is more difficult to see the baked shadows also in the material main baked texture you can give in the diffuse color a more darker one instead of a complete white. The glasses never put a white texture on that instead put a darker grey or black one with very high specular light or with a secound material with reflect texture material.
Hi Ysvri maybe you make a mistake and see the first page of this thread, i think this post you mention above have already 5 years old. But i see its your first post and its normal make mistakes.
Because i suspect this all truck´s series have a good acceptation in the community i expand my pack with two more trucks but this time without the winches, simple trucks with driver and lights at night. Its very easy to put driver and lights in the other ones only must copy in cmp of the blue and white model asset the mesh driver and the tag mesh night and all going to have the same effects of this latest ones, enjoy it.
arraial
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I know its nothing special. But here is something that im working on for the sides of some hoppers? Plus im just messing around with 3ds max. Hope to make some nice signs and other cool things once i figure it out more. Don't hate on me to hard. This is just me messing around for now.....

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Kind of the same set up for that Florida Tile covered hopper, the sign was on a separate metal panel.
 
Needs a lot more work and some dulling down a tad, the blue is insanely off the wall!! But here you go. I did not make the model just attached the white board...lol

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Hi this is my new Crane project for a harbor completely large animation shipping 40f containers in the cargo ships with a already included Small container yard, they gonna have 5 lods and 2 main baked textures, one for the crane (1024x1024) and another completely reskinable for the containers 2048x2048 very well unwrap for let do a easy reskin , so because of that i put unknown or fictitious company's in there. They have 17 bones for 17 moveable and rotating separated pieces. also have several shadows and night lights for illuminate the operations at night. This project model gonna be available son in the DLS and in the IBTZ download section.
arraial

here you can see several sequences of the start animation segment
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