GMax and 3DSMax (And any other modeling program) screenies/renders

hi, ...

@arraial
Nice Asset.

The grey and white Stones looks a little bit oversized.(Contrast)

g'ice

Dingo German Military Vehikel.

a3t8mod3i6qp.jpg


a1mwj5sz4t8n.jpg
 
i

Thanks Teddittot and Iceman Thanks you to, you are right this texture must be change to another is not very good and have to many contrast to.
Your military vehicles are fabulous by the way like always.:wave:
arraial
 
looks very good! but i have a problem with 3ds max 2012 (that I just got). I was just exporting a test model, but then:


Exporting...
Progress: Reading data from the scene
Ignoring mesh - material other than standard or sub-material used for mesh:Box001,Material:m.onetex
Export cancelled - nothing to export
Export completed with 1 Errors and 1 Warnings.


any idea why? and how can I fix it?
 
looks very good! but i have a problem with 3ds max 2012 (that I just got). I was just exporting a test model, but then:


Exporting...
Progress: Reading data from the scene
Ignoring mesh - material other than standard or sub-material used for mesh:Box001,Material:m.onetex
Export cancelled - nothing to export
Export completed with 1 Errors and 1 Warnings.


any idea why? and how can I fix it?

it is exactly as it states. "material other than standard or sub-material used"

the material must be "Standard" or a "Multi/Sub-Object" type.
 
You need to put this after name on the Textures(balls) box. "m.onetex" remember to put "onetex" and not "onetexT" that is a common error

Cheers

PD if you need help with export give me a shout
 
You need to put this after name on the Textures(balls) box. "m.onetex" remember to put "onetex" and not "onetexT" that is a common error

Cheers

PD if you need help with export give me a shout

Thanks for the tip.I just used a test box to see if it'll come out right from 3ds Max 2012 Design Edition. I wont be able to show u a screenshot at the time, 'cause i'm posting this via/Ubuntu. also, I have that 'material' problem fixed. like I said, the interface is VERY tricky (especially with new features/plugins installed and the changes of appearance).
 
vray

Rendered in 3dmax2008 32b in mode Vray1.5 sp2 whit Hdri wall Lights.
Materials Vray, plane vray lights and omni whit Vray shadows.
Time render around 3 hours each image at 2048x.
arraial
9060ead926deb8c3de46de71833e070e.jpg


e5117ad741727d498a8bdb3d750e6658.jpg


2f2e1cbeb87dd694a4a1d53037327808.jpg


7e9cfa5393d37f4c21a769d6146684d6.jpg
 
Back
Top