socalwb909
Photo Creator
-That RubyTMIX for Sketchup program sounds like a big mistake for Trainz. Just sayin'!
-Joe
-Joe
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
-That RubyTMIX for Sketchup program sounds like a big mistake for Trainz. Just sayin'!
-Joe
Do you really need all those polys to get that transparent effect? Here is a bench that only needs 128 polys each for the back and the seat. The whole bench is just 348. Textures are your friend. Selective transparency is great for these types of objects.here's what I got:
Middle-Level Platforms w/Shelter:
...
and look closely at this:
...
If u look closely, it has lots and lots of tiny 'transparent' holes making it see the yellow fences behind it. All made by RubyTMIX for Sketchup
and get this, it has over 147,785 polys and still came out even on my PC. Intel i3 3.30Ghz, nVidia GeForce 8400GS.
Do you really need all those polys to get that transparent effect? Here is a bench that only needs 128 polys each for the back and the seat. The whole bench is just 348. Textures are your friend. Selective transparency is great for these types of objects.
![]()
Your right to be scared Joe-That RubyTMIX for Sketchup program sounds like a big mistake for Trainz. Just sayin'!
-Joe
-Scared? Scared of what? As I see it, and I know I will be corrected on this but, to me its stealing. Who has given the permission to take all these (high poly) google assets and put them into Trainz? For people like you, its not even your model! I guess I'm just a little confused on how this all works out. I don't even care for the models anyway. Every one of them I've see so far is looks to be junk and to high poly. I don't even want to look at the DLS anymore cause of this. Thank god I can make all my own stuff now... just need to learn splines.Your right to be scared Joe
Some (NOT ALL) but I think 2 were brought from 3D warehouse, some I've made as well, such as stairs, and fences (and the base eg. platform, foundations, textures, pillars at bottom). Ironically, I've already ate an 103 black licorice jelly beans for TS12! So I can get that up and running as well
Of course with great power comes great responsibility. If you have an eye for polys, this exporter can be a useful tool. However, it can be just as destructive. What I find myself doing is remaking components of a model to try and lower poly counts to reasonable levels.
-Scared? Scared of what? As I see it, and I know I will be corrected on this but, to me its stealing. Who has given the permission to take all these (high poly) google assets and put them into Trainz? For people like you, its not even your model! I guess I'm just a little confused on how this all works out. I don't even care for the models anyway. Every one of them I've see so far is looks to be junk and to high poly. I don't even want to look at the DLS anymore cause of this. Thank god I can make all my own stuff now... just need to learn splines.
I agree with Joe 100%, I don't bother with the DLS anymore. The thing with the RubyTMIX thing is that 95% of the users (probably more), are novice (not even good enough to be amateur) modelers, who have neither an eye for detail or polygons. It uses probably the worst 3D Modeler out there, which FYI is NOT very powerful. Perhaps if you all would invest your time with professional 3D modelers that are/were supported by N3V, more quality content would see the light in a non poly intensive way.
[...]and some of you must know 3dmax have a modifier poly reducer very efficient.[...]
If you think that you really need all those polys just to make a simple bench with a transparent grid, you should have a look at how others use textures to achieve the same results with a much lighter load on the system. If that super high poly object was the only thing in the map, it's one thing but in reality it will probably be one of a multitude of objects, each one needing the attention of the rendering system to show it in game.actuality, it's the benches itself it needed all the polys (for transparent) even the canopys and fences too (that's what making soooo many polygons. forgot to tell u that). Some (NOT ALL) but I think 2 were brought from 3D warehouse, some I've made as well, such as stairs, and fences (and the base eg. platform, foundations, textures, pillars at bottom). Ironically, I've already ate an 103 black licorice jelly beans for TS12! So I can get that up and running as well
True but there are other ways to create without having such insanely high poly counts. Good old Gmax comes to mind. It may be long in the tooth but it can still create perfectly serviceable objects and with a few tweaks, bump mapping is also possible. And being free, compatible with all budgets. Other programs like Blender are also available for those who want to use something else.But you have to remember that most people using Ruby probably can't afford or have access to 3dMax. I cetainly can't on my pension.
yep that I ment. On my web, I NEVER sell any content on the web. If only one thing that will google might add is that since the 3D warehouse is a download site, if they might add a 'Creative Commons' feature so that It'll tell that for some content if it's ok to Distribute, alter, and/or modify, I'll be a lot happier.and read the Copyrights from Google, you dont need permission from the Author, you can use the models, modifies them, redistribute them copy then, only you cant sell them.......
arraial