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Odd to see a set of drivers in reverse but moving forward, but then I guess the same could be said for drivers in forward going back...Either way, it looks very good, though to avoid trippiness I'd definitely suggest you animate the bogies. :hehe: It may be worth developing further as a brass loco for the Model Railroadz scene.I've been playing with the OpenGL render function in Blender...
Odd to see a set of drivers in reverse but moving forward, but then I guess the same could be said for drivers in forward going back...Either way, it looks very good, though to avoid trippiness I'd definitely suggest you animate the bogies. :hehe: It may be worth developing further as a brass loco for the Model Railroadz scene.
Oops, forgot the bogies! The brass effect is acheived using Blender's matcap view and an openGL render, at no point did I set up any brass materials, so will probably only be done as render in brass for now.
When you say the drivers are in reverse but going forward I assume you refer to the position of the radius rod in the expansion link. If so I'm pretty sure that it is in fact correct, as the return crank is offset in the other direction to what seems to be normal...
I've never seen a Walschaerts gear set up where the top is neutral or forward, but a couple photos do seem to bear that out. Don't see any mechanical reason why it would be necessary though.
Finished! Just needs the main mesh converting to a cab and it'll be off to the DLS!
Edh6,
Please stop being so amazing at what you do.
Sincerely,
Us mere mortals.
Wow! Now for a dumb question...How do you render with that great reflection? Is that a capability 3DSMax? I've only used Blender......
Zec