GMax and 3DSMax (And any other modeling program) screenies/renders

Philly enthusiast recognizes SEPTA, not MLB and is drooling. Why does everything have to be perfect? Beautiful work as is this thread.
 
50d8da37577aa08c6578eae5c343019f.jpg
Foam, foam, foamedy foam
 
Lookin good Steve!

Thanks everyone for the comments! I'll get around to doing a (MLB, Lol) SEPTA one eventually.

Just some crappy texturing. Wish I knew how to make it look better. I have always wondered how most people do their textures...
 
Lookin good steve! You gonna make it available in the original LS&I paint as well? Im not being a gimmy pig, just curious. Haha The is one of the engines I thought would be a very good candidate to have in trainz because, as of now, are pretty much everywhere.
 
I haven't posted here in a while.

elx_zpsitki0lkr.png


EDIT:

here's after recoding to dedicated Broad Gauge Traffic, the slope to help unload grain was still left in them for some time, but the grain letting was painted over

elx1_zpsith1zs2n.png


Cheers.
 
Last edited:
Lookin good steve! You gonna make it available in the original LS&I paint as well? Im not being a gimmy pig, just curious. Haha The is one of the engines I thought would be a very good candidate to have in trainz because, as of now, are pretty much everywhere.

Way too many changes have been made to 734 in the last 15 years from it's original LS&I configuration. This will be WMSR 734 only.
 
Way too many changes have been made to 734 in the last 15 years from it's original LS&I configuration. This will be WMSR 734 only.
Oh okay. I wasnt aware they had changed so much. Oh well, was a cool thought. I think I will still have to buy it anyway. Haha
 
Lookin good Steve!

Thanks everyone for the comments! I'll get around to doing a (MLB, Lol) SEPTA one eventually.

Just some crappy texturing. Wish I knew how to make it look better. I have always wondered how most people do their textures...

Finally, an ACS-64 for Trainz, isn't it?

Plus, if you want to know more about texturing, in my opinion, look at old assets. They'll help you understand texturing more.
 
Last edited:
Back
Top