simulatortrain
jointed freaking rails
75'. Good for some older TOFC.
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Very nice Dan! Do you have plans to make McLouth Steel? My mom worked there in her early years. It's the rusty heap in Wyandotte across from Sibley Gardens. (mmmm:udrool![]()
I just wonder what the inside of those look like, Chris. Hmmmm. I can see my future...![]()
Alco T-6
I think I've seen a similar loco in the Traincraft mod as well. Anyway, the loco looks nice.Nice job! What kind of locomotive is that, before I played trainz I played on a "Traincraft" modded minecraft server, and I think I had a loco that looked like that.
Dat looks NICE! Looking forward to lashing a couple of these up on my Cotton Belt route..... hmmmm... did SSW have any of those???
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@dericm,
...I knew, Dan, I had Australian and New Zealand Dairy Industry practise covered with the very high probability that I was 'OK' for American practises, as well. Your comment has heightened my spirits in that regard. I am similarly hopeful that present day UK practise is represented by this shed (and some comments from "the motherland" along those lines would be greatly appreciated) but I have no idea of how the industry in the E.E.C. operates, so I would greatly appreciate some comments from that source, too...
...your other comments gave me food for thought and although I could do nothing about the smell (with which I am very familiar - perhaps that is an 'update' they have in mind for version T:ANE 3 :hehe, I could do something about the "poop" (or "cow pats" as we call them down here). I decided to add some weathering to the asset's pristine textures to make the shed look as though it had been in situ for some time and although the weathering on the external walls is rather subtle, with the weathering on the roof somewhat less so, the "piece de resistance" is the weathering applied to the concrete to represent the former presence of those aforementioned "cow pats". During all of this reworking, I realised that, now that I was "modelling" the "cow pats", that I would need somewhere for the them to "go", so I added the heretofore missing 'drain', which I think, adds that extra bit of realism. The asset now looks like this...
...which I am hoping will bring it closer to being even more "acceptable"...
Jerker {}