So I have been out of commission for a while, my computer was toasted. Now Im back up and running. I have been busy modelling alot lately so I have several screenshots to share.
First of all is the Herot Pub. This is my tribute to Dave Drake and all the great work Dave did for trainz. I dont rember the poly count. Its not a bad count but it is alot more then the original so this is the kind of thing you would want to put very close to the tracks. There are 3 LOD meshes and each mesh uses the same 2048x2048 art file. I just need to test it and make sure everything is still working and its ready for release. The lowest LOD mesh is just 5 sides as so its very friendly to frame rates.
Next up is another Dave Drake inspired creation. This is the widget works but I did a few architectural changes from the original. Dave's was an abandoned factory and mine is of one in use. Also I chose not to add the smoke stack as I think Ill do it as a separate asset.
In this one you can see that only two sides of the building were modeled and then duplicated. This is a trick Dave used alot so that the texture for the two sides can be of a higher quality. I like this idea as most of the time only two sides are visible from the tracks anyway. The roof has not yet been modeled.
After the roof is done then Ill need to do some lower level LOD's. I plan to do 3 in all like with the pub.
Heres a couple of sceenshots of a position light signal. There are once again three LOD meshed and one 2048x2048 UV map. Im having problems getting this one to work right. I have one that shows a diverge left and another diverge right but they cant seem to remember which is right and which is left. Sometimes it works fine sometimes it doesn't. This is the first time I have made a signal so Im stumped as to how to fix it. If there is anyone out there that would like to test it send me an email. I would appreciate the help figuring this out. The mesh assets are all done I just need to figure out how to get the config right I think.
By the way all the above screenshots are from the trainz mesh explorer and not from Blender. So what you see here is what you would see in the game.
Lastly Im redoing the U30C I made years ago. This is the state the model was in when my computer crashed. I have not yet picked it up again as I wanted to do a couple of these other projects to get my Blender skills back in full tilt before going back to this bad boy. However in my opinion its almost ready to start uv unwrapping. I dont do as many poly's as other creators because I like to run them as much as modeling them and I prefer a lower poly count, but I think she still looks good. The details at the end of the long hood are not detailed right now there just blocks and I want to do some detail work there. Also last time I released a u30c I never did the trucks cuz I got lazy. As you can see this one will have custom trucks. This however is a Blender render as you cant do any test trainz exports until you have it UV mapped.
So let me know what you think guys.
Hal