Eastland Rocket Progress

I mean the name of those textures. Thanks though cascaderailroad. So he's saying use similar textures that could blend well together. How do you ease the transition as well?
 
How do you ease the transition as well?

One way is to use some different textures to blend the two textures together. For example, if you wanted to transition from a full dirt texture to a full grass texture, try using some variations of textures that have some bare dirt and grass patches mixed in. There are various examples of these textures available. By using a variety of these, you can transition from the dirt to the grass without a 'hard' change in textures. Experiment. Again, go outside and take a good look at the nature around you. There are very few examples of hard transitions between textures. You could even take a look at google earth and see how things look. Most textures have a gradual transition from one to another. Even cultivated fields ususally have a soft transition around the perimeters with varying degrees of growth and color within the field itself. Take a look at large mown lawn as another example. Even those are not just one color or texture most likely. Variations in different grass types in the lawn, weeds and bare spots willl give you a varied look. If you want to create something that looks and feels real, you need to really study the real thing.

Mike
 
One way is to use some different textures to blend the two textures together. For example, if you wanted to transition from a full dirt texture to a full grass texture, try using some variations of textures that have some bare dirt and grass patches mixed in. There are various examples of these textures available. By using a variety of these, you can transition from the dirt to the grass without a 'hard' change in textures. Experiment. Again, go outside and take a good look at the nature around you. There are very few examples of hard transitions between textures. You could even take a look at google earth and see how things look. Most textures have a gradual transition from one to another. Even cultivated fields ususally have a soft transition around the perimeters with varying degrees of growth and color within the field itself. Take a look at large mown lawn as another example. Even those are not just one color or texture most likely. Variations in different grass types in the lawn, weeds and bare spots willl give you a varied look. If you want to create something that looks and feels real, you need to really study the real thing.

Mike

Okay thanks for the help.
 
kris94201203270009.jpg


So I've revised my desert and changed it to one texture. Now given the look of this texture should I mix and blend with another one or would this be enough given the looks? And if not, then what texture do you guys recommend?
 
Looking a lot better. Your ballast however is a little to "much" (for lack of a better word). It should be very close to the track. I know this isnt the best example but more like this:
0b0d44fb31ec56415c5bb3b887d0dc0a.jpg

See how the ballast outlines the track.


Keep on Trainzing:
hert:wave:
 
Hi Kris,

I feel that you need 1 on 1 direction on route creation ... I am willing to help via PM ... Perhaps we have talked previously ?

It is a fun hobby ... And I myself was much the novice when I first started out !

I deal in routes in TRS2006 ... and run the TRS2006 routes in 10, and later .

If you made TRS2006 route an sent it to me, I would be more than happy to edit it an send it back to you.

Perhaps it was Berea junction ... IDK ... I talk with alot of people.
======================
I don't know it all ... but at least I can help

Trainz is alot like like watercolor/oil painting teaching ... either you have it, or you don't ... But you have the will to learn ... I will teach all I know, to you.
 
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Hi Kris,

I feel that you need 1 on 1 direction on route creation ... I am willing to help via PM ... Perhaps we have talked previously ?

It is a fun hobby ... And I myself was much the novice when I first started out !

I deal in routes in TRS2006 ... and run the TRS2006 routes in 10, and later .

If you made TRS2006 route an sent it to me, I would be more than happy to edit it an send it back to you.

Perhaps it was Berea junction ... IDK ... I talk with alot of people.
======================
I don't know it all ... but at least I can help

Trainz is alot like like watercolor/oil painting teaching ... either you have it, or you don't ... But you have the will to learn ... I will teach all I know, to you.

No not exactly.
 
Yes that is better. But I would do ballast last, do your ground textures first then apply the ballast. For your example above since the track is far enough apart I would paint with the smallest brush one track then the other. So its not so continuous. Another solution would be to lay a third track in-between those two.

Keep at it.

hert:wave:
 
@Kris94

In my attempt to be so witty in the latest pic I posted I made elevation changes too close to the track (more specifically the animated junctions which are fixed objects), so anywhoo, I ended up with much broken trackage, so much broken trackage I ended up reverting to an earlier saved .CDP.

The route got so messed up I felt a need to run it from end to end and back. That ate up even more time.

All in all, two days worth of work lost.

Gotta laugh at our own mistakes.

The problem is my route does have too much level ground near the rails, but it can only fixed by not touching the ground below the junctions.

And so you see, just because I (like others) offer suggestions, it doesn't mean our own routes aren't plagued with problems.

I'm so put off by my latest fiasco it will be a few days before I go back, but hey, it's not a full time job.
 
@Kris94

In my attempt to be so witty in the latest pic I posted I made elevation changes too close to the track (more specifically the animated junctions which are fixed objects), so anywhoo, I ended up with much broken trackage, so much broken trackage I ended up reverting to an earlier saved .CDP.

The route got so messed up I felt a need to run it from end to end and back. That ate up even more time.

All in all, two days worth of work lost.

Gotta laugh at our own mistakes.

The problem is my route does have too much level ground near the rails, but it can only fixed by not touching the ground below the junctions.

And so you see, just because I (like others) offer suggestions, it doesn't mean our own routes aren't plagued with problems.

I'm so put off by my latest fiasco it will be a few days before I go back, but hey, it's not a full time job.

So?? I'm confused. What are you trying to say? Not being very clear in your point.
 
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