Night mode lighting in TRS22 is crappy at best. In builds above 3.5 the resulting light is nowhere near as good as night mode lighting was in Trainz build 3.5 and earlier.
Below is a screenshot showing the difference. On the left is a build 4.6 light pole using exactly the same textures shown for the build 3.5 item for the light. On the right is the same light pole but done as build 3.5 using a “onetex” night mode texture. As you can see the change is dramatic.
I brought this issue up in this forum on Dec 12, 2022 in the following forum post link, but nothing has changed since:
https://forums.auran.com/threads/support-for-blenders-point-light.170293/
This has gotten to be such an issue in content creation for me that I am seriously thinking about rolling back several of my existing night mode content items from build 4.6 or above to build 3.5 in order to resolve it.
Of course, the solution, as was discussed in my original reference thread above, would be to implement Blender’s point light in Trainz.
Bob
Below is a screenshot showing the difference. On the left is a build 4.6 light pole using exactly the same textures shown for the build 3.5 item for the light. On the right is the same light pole but done as build 3.5 using a “onetex” night mode texture. As you can see the change is dramatic.
I brought this issue up in this forum on Dec 12, 2022 in the following forum post link, but nothing has changed since:
https://forums.auran.com/threads/support-for-blenders-point-light.170293/
This has gotten to be such an issue in content creation for me that I am seriously thinking about rolling back several of my existing night mode content items from build 4.6 or above to build 3.5 in order to resolve it.
Of course, the solution, as was discussed in my original reference thread above, would be to implement Blender’s point light in Trainz.
Bob
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