collisions

the trains should tip when going around turns too fast, and it should be realistic physics. No sliding for miles after leaving the track. The train should pretty much slow down to a stop after a few hundred feet to a few hundred yards. Also the train cars should do similar to what the train cars did in the movie Hancock, (but only if it is feasable. As in the right speed, the right amount of stopping of the engine, ect)

Also if a car runs the grade crossing and gets hit by the train it should be flung by the engine(again no crumpling or gore) and the engine should have a slight chance of derailing, depending on what type of vehical it is. Also maybe have some spillable products. like when you make a product such as coal you have to make the spilled version of it too.
I agree 110%! If I'm chatting with my mate on teamspeak (and not paying full attention) and come around a blind corner to find a box car (or worse a loco coming the other way) what I DONT want to see happen is:

1) the 2 trains connect up and stop as tho nothing has happened (errr... right.... :o)
or
2) the 2 trains turn into ghosts and are able to go through objects and slide along for the next 2k's or so :hehe:.

Yes this is a train simulator (which is what I bought all of the Trainz for), and as such I want an accident to be that, not a 'time for all laws of physics to go out of the window' just because a single bogie has derailed. And also I dont understand why there isnt a train crane that can bring trains back onto the tracks and take them to a workshop for repair (would do well as a job), not the silly 'train uses star trek teleportation to get to a portal where it come out as good as new' technique.

As for it being too hard for a PC to do, if your PC cant do a simple thing as detect when 2 objects hit and act accordingly (and since u can run Trainz which does that when ur box car derails and slides up that 20foot mountain) then I say get a new PC, because any semi decent PC can do a simple task like that.

And no it wont ruin the 'G' rating, where the hell people got the idea that a carraige rolling on its side will make it M rated I dont know, Thomas the tank engine had scenes where a loco smashed cars apart, and it was a kids show. So get over it.
 
jadebullet: If you want the train to tilt, or bank, you can make it do it at anytime with the banking consist rule, just go to the DLS, type in 'Banking Consists' (have '06 checked), select 'rules' for the category and there you go.
icon7.gif
 
This debate has been on the forums for years. Heck even in here, we cant agree on this issue.

Trainz is a Train DRIVING simulation. Not a Trainz crashing simulation.

Explosions, violence and destruction etc, would ruin this great game.
Not to mention change the family G-rating.

Say NO to collision detection. :)

Alan

you're right Alan.

the closest thing we can get to explosions in this game is just switching the derailment realism to arcade!
 
wait, did someone actually say to "say no to collision detection?" That's retarded. so you want trains to be unable to couple. instead you want all of the trains to be permanent ghosts?
 
I Disagree. While Explosions would most likely take away the G rating what would Collision detection hurt? The only real problem would be those fools who think there are people in the cab.

If a train were to derail then the cars would get dented and smashed where they were hit. If a locomotive smashes into a wall after leaving the track then the front end should be damaged accordingly. What would even be top notch would be the ability to watch the locomotive plow into the ground if it crashes. Heck even knocking trees down when hit would be great.

This is a Driving Simulator. Simulate what happens when you Violate driving precautions. Heck even Driving Sims are doing that now. If Driving Simulator games are allowed to have dents, bumps, and loosing fenders then why can a train simulator have walls being broken into,dirt flying into the air, water splashing,and twisted metal on the front hoods?

Heck Burnout Paradise is more violent in the case of crashes yet it still has a G rating.
 
I don't think such crashes and explosions is the intent of Trainz. I know that I as a content creator am not interested in spending creation time developing all of the meshes and the scripting that would be required just to simulate a crash. I'd rather spend my time creating more content. There may be those interested is such things, but I'm not sure that you're going to find much support for it from veteran Trainz creators. No, I'm not placing myself in the veteran category. I'm a novice at best.

I wish you luck in your quest, but don't be surprised if there's not much support for such things from the creators here.

Just my 2 cents worth. Happy Trainzin'
Mike:wave:
 
Fair Enough

It was just an idea. For me it wouldn't be that I INTEND to crash them, it's just if a train goes on to the wrong track by accident, or they're on a accidental collision course, it would be realistic to have an real-life derailment.

But I respect what you said.:wave:
 
I would not mind having collision detection in Trainz. It would at least help in the realism department. Nothing major, just bounding boxes. I hate it when I accidentally run an express into the rear of a freight and they either couple up and continue on, or fly right through as if the other train wasn't there.

All I'm wondering is: Would it really be that hard to implement this into Trainz?

http://www.youtube.com/watch?v=uRomUocq07Q
(video is mine)
 
I would not mind having collision detection in Trainz. It would at least help in the realism department. Nothing major, just bounding boxes. I hate it when I accidentally run an express into the rear of a freight and they either couple up and continue on, or fly right through as if the other train wasn't there.

All I'm wondering is: Would it really be that hard to implement this into Trainz?

http://www.youtube.com/watch?v=uRomUocq07Q
(video is mine)

that would be nice.

i wish for head on collisions to be like that in trainz!

but explosions, blood, damage to engines (ok maybe that would be a bit nice to make more realism. who am i kidding? no to that too!) are wrong!
 
I definitely agree Trainz isn't a "crashing simulator". However, accidents do happen, in real life and in the game. Right now, any kind of accident, except derailing on a switch is a total immersion breaker, and breaking the player's immersion is always a bad thing.

I don't see how making the cars and locomotives have more realistic physics would make the game more violent. It's just part of the simulation.

At least give the player a CRASH message like MS Flight Simulator and make the train disappear or something. Still a bit of an immersion breaker, but not as bad as it is now. I seriously doubt this would cause the rating to be upped. There's much worse (or rather, what the people who rate games think is worse) in other games.
 
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I definitely agree Trainz isn't a "crashing simulator". However, accidents do happen, in real life and in the game. Right now, any kind of accident, except derailing on a switch is a total immersion breaker, and breaking the player's immersion is always a bad thing.

I don't see how making the cars and locomotives have more realistic physics would make the game more violent. It's just part of the simulation.

At least give the player a CRASH message like MS Flight Simulator and make the train disappear or something. Still a bit of an immersion breaker, but not as bad as it is now. I seriously doubt this would cause the rating to be upped. There's much worse (or rather, what the people who rate games think is worse) in other games.

You could use a rule such as the derailed vehicle eraser to do what you are requesting.
 
simulating accidents?

I definitely agree Trainz isn't a "crashing simulator". However, accidents do happen, in real life and in the game. Right now, any kind of accident, except derailing on a switch is a total immersion breaker, and breaking the player's immersion is always a bad thing.

I don't see how making the cars and locomotives have more realistic physics would make the game more violent. It's just part of the simulation. ...

I'm sorry! Is this simulator intended to envelop a player's mind to the extent that he/she loses track of the rest of the world? Are they to suffer a brain cramp if the power fails and the screen goes blank?

:confused:
 
content; operations; accidents - who cares?

I don't think such crashes and explosions is the intent of Trainz. I know that I as a content creator am not interested in spending creation time developing all of the meshes and the scripting that would be required just to simulate a crash. I'd rather spend my time creating more content. There may be those interested is such things, but I'm not sure that you're going to find much support for it from veteran Trainz creators. ...

I thought Trainz was intended to be a "realistic" simulator of railroad operations. Now I see it to be nothing more than yet another "Disneyland of Uninterrupted 'Goodness' with a G rating." There are only a few creeps who want 'Hollywood' spectacular (and stupid) crashes. I feel I am average in wishing for only moderate realism in reflecting serious operational mistakes.

I have been suscribed to this thread for some time. I have also not been using any Trainz product for some time since my PC became obsolete to their reqirements. While planning to buy a new PC, I have been thinking about the Trainz technical equipment requirements.

Now finally I see that no matter how much I update my PC, the Trainz Program will not reflect my interest in realism - even at a moderate level. One potential user/customer makes no difference. Dizneyland makes millions from those who wish to hear only of Snowwhite. Too bad they have never heard of Rosered.

So I am turned-off by Trainz. But it will live on fed by those 'trained' by Walt Dizney. :hehe:
 
"Immersion" in this context doesn't mean you see only the simulator and get completely removed from the rest of the world, no.

If you like a game, book or movie, you get immersed in it, even if you don't acknowledge it. Bad design can break this immersion.
 
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