Boleyage!

sniper297

Coconut God
Foliage inspired by Dick Boley, that is. :wave: Working on a route, using a lot of Dave Drake's undergrowth6 splines, read one of Boley's posts griping about the monocolor foliage, said to myself "Self. Yo Self! SELF! PAY ATTENTION! :sleep: " Dick is right, need some subtle variations so it looks more realistic.

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So I cloned Drake's undergrowth and started working on variations. Hard to do, too much variation it looks weird, too subtle and there's no point doing it at all.

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Still looking into how to add some kind of light 0 tag or something to get rid of the odd illuminated effect from certain angles. Half a dozen different textured undergrowth splines randomly overlapping along the right of way starts to look kinda realistic.
 
On the black pages now;

undergrowth_6a,<kuid:522774:100597>
undergrowth_6b,<kuid:522774:100602>
undergrowth_6c,<kuid:522774:100603>
undergrowth_6d,<kuid:522774:100604>
undergrowth_6e,<kuid:522774:100615>
undergrowth_6f,<kuid:522774:100613>
undergrowth_6g,<kuid:522774:100686>
undergrowth_6h,<kuid:522774:100687>

And I think Dick would approve;

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Made a clone of my current route project for some destructive testing, so far hasn't affected the framerates at all.

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