Best Looking Track

Same here, it is the only authentric profile track for UK railways pre-1970's

It would be nice to see different versions with various ballast colours released.

IKB.

I'm honestly surprised that the DLS isn't flooded with different versions of UK bullhead 09, given that rumour3 left a very liberal license on it:

ie:
Reskinning/redistribution is permitted, but please credit my original work
 
Hi All, I have 2006,2009,2010 and I must admit I play the tracks but am not very up on getting the downloaded stuff to where I can use it.

I have downloaded the tracks in these posts but am at a loss on how to get it into the system, PLEASE how do you get this to happen, details please.

Thanks.
peter1jeep:o


Files which are downloaded as .cdp should normally go straight into Trainz.

Some, such as the .rar files (as per the type in the track image below, downloaded from http://www.stacjazary.pl/viewpage.php?page_id=6 ) will need to have the.cdp files unpacked by using appropriate software.

WinRar will do it. I use 7-Zip File Manager, which is freeware, available from http://www.7-zip.org/

Cheers
Casper
:)


zpztorbeton80reduced.jpg

Imageshack
 
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Don't look at me Nikki, i couldn't reskin an orange. :hehe:

IKB.


Have you tried? I just spent 20 minutes and came up with this:

jB03C.png


And I'm certainly not an artistic person ;)

(I'll probably upload the track tomorrow, since rumour's license is liberal enough to allow it, I need to double check the config and make sure that I've gotten all the text right, and pick a kuid out of the ranges I use)
 
The absolute worst looking track(s)

ALL these tracks in the above video, kink horribly, flicker, have track swirls, ties in switchs are overlapping ... no matter what you do to adjust track, and add straightened splines between curves ... etc ... etc.

I won't even waste my time with taking a screenshot or a Fraps video of them.

Driving in the cab view looks repulsively horrible, and the only way they do look half good is from the point of view of a trackside railfan watching trains switching.

Thes tracks may look good on broad sweeping curves, but in turnouts they are an absolute pure hideous failure. Why are the repeat rates so long ? If they were every 2m they might not have straight kinked segments of track in curves and switch's.

Chunky mesh tracks like MP Wood v2 never acted like this. Trainz tracks have taken gigantic leaps and bounds backwards in technological advancements, with these superior highly detailed tracks, that are totally ruined by kinked junky kinking track.

I have experimented with placing turnout spline points 8-10 grids apart (262'-328' - which is totally rediculously far apart) ... and still the kinks and straight segments are there.

I am so sick and tired of trying all the thousands of high poly tracks ... and then later on ending up replacing all this carpy track, all over again, using ancient MP Wood.

My first experience with this knking turnouts, was with VMD track years ago. I said outload: "What is this pure junk" ! ? ! ? !

I wish it were possible to change a line in the track config file, to make them bendy like Chunky Mesh MP Wood v2 is.

I don't know if 09/10 has this problem also, or if it is a video card problem on my PC ... but these high detailed tracks are the absolute worst possible track to use ... sadly RTS Track is also included in the track failures.

There should be a pissed off, disgusted emoticon here ---> :'(

I have showed Trainz and these tracks to model railroaders ... and they are not impressed whatsoever ... they actually laugh outloud at the Trainz antiquated poor graphics ... and they are saying that the graphics in Trainz and the tracks are so badly inferior to other video games high quality graphics, that it isn't even funny.

That Trainz tracks look so badly laid, and kinked, that they look like Penn Central trackage ... a standing derailment, just waiting to happen.
 
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Have you tried? I just spent 20 minutes and came up with this:

jB03C.png


And I'm certainly not an artistic person ;)

(I'll probably upload the track tomorrow, since rumour's license is liberal enough to allow it, I need to double check the config and make sure that I've gotten all the text right, and pick a kuid out of the ranges I use)

Not with the track Nikki, but i have tried reskinning in the past. It's like an octopus trying to peel a grape, on 2 braincells. :)

cheers,
Mike.
 
I started a thread similar to this a while back:

http://forums.auran.com/trainz/showthread.php?t=43370

As did I, although mine was much bit older and more outdated than yours:
http://forums.auran.com/trainz/showthread.php?t=11644

What really ticks me off is absolutely great looking track ... but when you get down and look at it close up ... there are 4m-8m straight segments that kink horribly in turnouts, no matter how many spline points you use.

I agree with virtually everything you said here. Kinks ruin the track unless you are lucky enough to be building a route with very gentle curves, no switches, and no yards. Concrete ties do not exist on branchlines, even if they look good. I am using MP wood again myself.

However, for me, the only irritation with the MP wood track and many others is the ties themselves. I'm quite sure that in North America, ties are flat, not curved in the middle. This irritates me to no end, but I suspect one has to use this for the chunky mesh design no?

Another good track ithe RBMN series.

This track has a nice deep ballast base so it doesn't float. The mesh is nice too, I think 2m so it bends nicely. The only problem is it's too clean, including the rusty rails. To remedy that, I've done some texture editing, and made some green-colored ballast to represent grass. In fact it blends in nicely in the grass, and some black, oily-cinder ballast to represent a good yard and engine area track.

I love this track too, although I find that the distance these tracks show up in, is very short. That's good but I wish I knew how to extend it further...wish someone could make a *dirtier reskin* of the ballast itself. The RBMN tracks were reskins, so I'm surprised no one else has taken a crack at them either...

My 3 cents. :cool:

:wave:

Gisa ^^
 
Good evening everyone.


I’d agree with bullhead for UK routes.

For mainland European routes a more appropriate track, IMHO, is ZPZ Tor beton by for high poly realism. The subtle rust on the concrete sleepers looks brilliant; so does the nice elevated 3D look of the rails over the sleepers and great shadows beneath. Two types shown here.

zpztorbeton80.jpg

Imageshack


For general use though, drStrach s49 track (DLS) takes some beating. It looks good, performs well with no stutters or unacceptable kinks and is extremely versatile. There are more than 100 types which all join perfectly. There is a full range of modern, aged or derelict. Within the range you also get transition pieces to connect most variants as well. Great stuff!


Cheers
Casper
:)

You are cheating, that's a photo ;)
Rog
 
Good evening everyone.


I’d agree with bullhead for UK routes.

For mainland European routes a more appropriate track, IMHO, is ZPZ Tor beton by for high poly realism. The subtle rust on the concrete sleepers looks brilliant; so does the nice elevated 3D look of the rails over the sleepers and great shadows beneath. Two types shown here.

zpztorbeton80.jpg

Imageshack


For general use though, drStrach s49 track (DLS) takes some beating. It looks good, performs well with no stutters or unacceptable kinks and is extremely versatile. There are more than 100 types which all join perfectly. There is a full range of modern, aged or derelict. Within the range you also get transition pieces to connect most variants as well. Great stuff!


Cheers
Casper
:)

Is there a wooden version of this?
 
Yes I bought Cloakedghost's mainline wood #1. It is great looking track but I had problems with it kinking at turnouts and curves.
 
Yes I bought Cloakedghost's mainline wood #1. It is great looking track but I had problems with it kinking at turnouts and curves.

While I'll be the first to admit to laying some kinked track in my day, I really didn't find it any different than any of the other built-in track in that regard.

Here are some high resolution screenshots

http://ryomag.com/td/curv1.jpg

http://ryomag.com/td/curv2.jpg

http://ryomag.com/td/curv3.jpg

I do know it outperforms frame rate wise practically any track I've tried up to this point.
 
Yes I bought Cloakedghost's mainline wood #1. It is great looking track but I had problems with it kinking at turnouts and curves.

I've found that if you want perfectly smooth turnouts that look prototypical, you got to go with AJ's junctions and wire them all in.

My very first yard that is still up on the DLS called "new yard animated" uses them, it is still the prettiest yard I've ever created:D
 
I beleive that it's quite possible to create a new TS09/10 track that doesn't kink on tight curves, but the new config format is a real brain twister, and I suspect that many creators (myself included) haven't really worked out how to get the best from it.

I also seem to remember Rumour3 saying that he was aware that his track was not totally optimised for efficiency, which may be why it oftten gets pointed out as the biggest user of system resources.

Paul
 
I beleive that it's quite possible to create a new TS09/10 track that doesn't kink on tight curves, but the new config format is a real brain twister, and I suspect that many creators (myself included) haven't really worked out how to get the best from it.

I also seem to remember Rumour3 saying that he was aware that his track was not totally optimised for efficiency, which may be why it oftten gets pointed out as the biggest user of system resources.

Paul

My brain is where yours is Paul. :confused: I guess this is the new method you are referring to.

chuff
 
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