Hi all,
 
 
Slowly but surely I am trying to build a fictional North American route. I found that the most realistic looking rail tracks that I had downloaded were the VMD rails set. So I used them and built a route...
 
And then I noticed in another thread that someone said that the VMD rails are actually polygon intensive. Now I know why my computer seems to crawl to a halt when I'm around a lot of them! 
 
 
So I was wondering what you guys thought would be the best all around tracks? I mean, in terms of polygon count, appearance, realism, etc...I would love to hear your personal recommendations as well as the creator/KUID so I could test them out.
 
 
Gisa ^^
				
			Slowly but surely I am trying to build a fictional North American route. I found that the most realistic looking rail tracks that I had downloaded were the VMD rails set. So I used them and built a route...
And then I noticed in another thread that someone said that the VMD rails are actually polygon intensive. Now I know why my computer seems to crawl to a halt when I'm around a lot of them!
 
 So I was wondering what you guys thought would be the best all around tracks? I mean, in terms of polygon count, appearance, realism, etc...I would love to hear your personal recommendations as well as the creator/KUID so I could test them out.
Gisa ^^
 
	


 
  but I liked the overall look of the MP tracks, especially with regards to the shine of the rail and the texture of the ballast. The Delsofts weren't bad, but I didn't like the mixed look of textures (it felt too...artificial, but that's just my opinion). I'm sure the MP is low poly as well so I'm really looking forward to using it (and relaying my track properly as I'll have to do signalling eventually).
 but I liked the overall look of the MP tracks, especially with regards to the shine of the rail and the texture of the ballast. The Delsofts weren't bad, but I didn't like the mixed look of textures (it felt too...artificial, but that's just my opinion). I'm sure the MP is low poly as well so I'm really looking forward to using it (and relaying my track properly as I'll have to do signalling eventually).  It's just too bad that the VMD's are so polygon intensive.
 It's just too bad that the VMD's are so polygon intensive.