Bakersfield To San Bernardino

Wow even more stunning shots! I can feel the heat of the sun radiating off the desert sand. Keep up the great work!

:)
 
Excellent work, Joe! Great detail. Are those Hub Group green containers reskins that you or Justin may have made? I don't recall seeing them included with the TPR pack. And upon looking carefully I see a green EMP!!
Now I oughta make some Gunderson, Thrall 53' wells and start back on my NSC, I need to come up with a good skinning map.
-Just a config modification to make newer containers work with older content!
Great Work Joe!
What's the texture around the tracks?? And what's the dessert texture??
Jamie
-Scrub by pencil42
-Thanks everyone btw! Only within 20 miles to go. Bena to Bakersfield!
-Joe
 
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-Take a trip from Fleta to Warren, Ca.
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-WIP
-Joe
 
Joe, a few questions for you.

-How is your computer handling the FPS with the 5,000M view distance?
-What has been the most difficult aspect of building this route?
-What has been the easiest aspect of building this route?

Again congratulations on your rapid progress and success. I am looking forward to this route.

Take care
 
Joe, a few questions for you.

-How is your computer handling the FPS with the 5,000M view distance?
-What has been the most difficult aspect of building this route?
-What has been the easiest aspect of building this route?

Again congratulations on your rapid progress and success. I am looking forward to this route.

Take care
-Thanks for everyones comments! and i am too looking forward to the route being released too!
-My computers fps is pretty good everywhere. in the most dense area, trainz on the taskbar is telling me between 28-30 fps. anywhere else is higher than that!
-The most difficult would have to be accuracy and track grading. i spent some time, for example, just trying to figure out where a signal is in real life and make sure im getting it in the correct spot in trainz. track grading is even harder and more time consuming. watching videos, looking at reference photos just to find out if the track cuts into a hill or is on top, etc.
-The easiest has been anything in the desert. there's not much out there and vegetation is pretty repetitive. although i still have to watch out for fills and cuts!
-Everything on this route im trying to get as close to the real thing as the game will allow me to do. i don't want to sound cocky and i bet i could be proven wrong but i dont think trainz has seen a route as prototypical as this one. and with Jointedrail as my team with me on this... all i can say is, just wait til its done!
-Joe
 
-Thanks for everyones comments! and i am too looking forward to the route being released too!
-My computers fps is pretty good everywhere. in the most dense area, trainz on the taskbar is telling me between 28-30 fps. anywhere else is higher than that!
-The most difficult would have to be accuracy and track grading. i spent some time, for example, just trying to figure out where a signal is in real life and make sure im getting it in the correct spot in trainz. track grading is even harder and more time consuming. watching videos, looking at reference photos just to find out if the track cuts into a hill or is on top, etc.
-The easiest has been anything in the desert. there's not much out there and vegetation is pretty repetitive. although i still have to watch out for fills and cuts!
-Everything on this route im trying to get as close to the real thing as the game will allow me to do. i don't want to sound cocky and i bet i could be proven wrong but i dont think trainz has seen a route as prototypical as this one. and with Jointedrail as my team with me on this... all i can say is, just wait til its done!
-Joe

Excellent, thank you for your response. Good luck.
 
Joe,

Those are simply amazing shots, you really nail each scene! I have one question if you don't mind:

Do you have any idea when those new signals will come out and I know he added a better script but are there any new variations?

Thanks in advance for any help,

Davis
 
Are you kidding me

I can't ignore it any more. Maybe it is just me but purple roadbed ruins it.:eek:

Can't please everybody all the time but Joe has come pretty damn close. Bottom line...if you don't like it, don't use it. But alot of us can hardly wait to get our hands on on his route and are willing to spend real cash money to get it. Keep up the good work Joe..:Y:
 
I don't think they're purple. The image's on my Ipad show gray roadbed, but I see purple on my pc. Guess we'll find out.
 
Joe,

Those are simply amazing shots, you really nail each scene! I have one question if you don't mind:

Do you have any idea when those new signals will come out and I know he added a better script but are there any new variations?

Thanks in advance for any help,

Davis
-Yes, there is quite a few new variations to the signals. I'm not going to get into details but i'll tell you, no other signal system is as advanced as these are. they are very nice. I cant give a definite release date on these but it could be soon. we've been using the mojave sub to beta test the signals and for a while now i have came up empty handed, in other words, no suggestions. But its up to NS37 to release them. I know that there is one definite road block keeping these from being released and we're trying to figure out a way around it... and i have seen this problem in other assets too! But also as good as these signals look and work, they are not going to be the signals used in the final release of the route! Thats all I'm saying on that :)
I can't ignore it any more. Maybe it is just me but purple roadbed ruins it.:eek:
-Maybe your monitor is going out but it might have a slight hint of purple in there but the color is based off of real photos from the tehachapi loop.
-Also, once again thanks to everyone for your comments! its greatly appreciated!
-Joe
 
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Sounds great Joe! I'm just a real big signal nut and I was hoping he would do some new variations so thanks for the update on that!

Davis
 
Very cool Joe, I see the set has expanded a bit. I'm not sure if you know but I'm working on a route in DC and I use these signals (because thats what CSX employs around DC, all the PRR ones are gone :() and it would be really awesome if he could make just the numberboard as an object so it can be used on gantries and more signal combinations. Like:

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That way it could be really flexible!

Thanks for your time,

Davis
 
Very nice! I've been needing the single backet mounted head for quite some time now (Seems their populart over here).

cheers
 
The most difficult would have to be accuracy and track grading. i spent some time, for example, just trying to figure out where a signal is in real life and make sure im getting it in the correct spot in trainz. track grading is even harder and more time consuming. watching videos, looking at reference photos just to find out if the track cuts into a hill or is on top, etc.

-Joe


Joe,

Nice work some of the best I’ve seen in Trainz so far.

The only way to get the grades accurate would be to work off of the actual track profile data from territory you are modeling. You can get signal location data from this also and of course a TTSI (Time Table Special Instruction) book always helps.
 
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