Ravenswood Town......Small Urban Tramway.

hotgrove

Active member
Rather than flood an established thread with screenies i will open a separate one and it can eventually drop down the pages.

Please excuse the lengthy summary on route info.
As the title suggests a small urban tramway set on 4 boards ( 2 x 2 ).

TRAMSTOPS.....they all work with one exception.......all the passenger options are set to zero to avoid the ugly look of people knee deep in concrete while waiting on platforms.
I then fill the platforms with passengers of my choice both static and animated.......trams will stop as normal......doors will open and close.....they will proceed to the next stop and so forth.......this is my own preferred method.

Tram signals are used throughout but they are merely scenery items......placed onto a strip of inv track and dragged into position just for effect.

The VTL catenary system is used except for the contact wire.
I use a bendy one (SGLM) which bends along with the track.
The only drawback being the hangers need to be carefully dragged into position but it works out quite well.

ROAD TRAFFIC......ATLS traffic lights are used throughout but not the system hence the traffic flow has no logic to it whatsoever.
I've used single lane traffic generators and added them in blocks and single stretches of road in an attempt to give the town a bit of life.
The traffic flow however is a big negative.

To give the town a bit more interest a small metro has been added in the form of 2 basic loops covering 5 over ground stations ( 3 of which are elevated ) and 11 U.G. stations.
The O.G. stations work the same way as the tram stops......all passenger options set to zero and platforms filled with people of my own choice.
The only set back being the front carriage doors are not opening on the 6 carriage trains.
The U.G. stations ( all kitbashed offerings ) are simply set up with trackmarks to stop and start the trains at the stations.

There are no junctions on the metro loops and as a bare minimum i suggest running 3 six carriage trains on each ( 6 trains in total )
The session i hope to add to the route has 5 trains on each ( 10 trains in total ) which is my recommendation as they spend most of the time under ground.

Below is the main station in the town and by far the most busiest......CENTRAL.
Platforms 1,4 and 5 are part of one loop.
Platforms 2,3 and 6 are part of the other loop.
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I'll begin with a few of the kitbashed U.G stations which were obviously built before the town above was born.

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For anyone who is planning to download here is the Metro station sequence for both loops in the event my session dosen't appear with the route.

All Metro U.G. stations are simply drive to TM......wait for ?........proceed.
All Metro O.G. stations are workable ( see first page ).......navigate to.......load.......wait for ?.........proceed.

LOOP 1......Central 1......Ashfield 1......Kelvinside 1......Waybridge 1......Central 5......Elsware Drive 1......Oakfield 4......Melrose 2......Willowbank 2......Oakfield 2......King Street 1......Fernhill 1......Milton 1......Darnley 1......Waybridge 4......Hickory Road 1......Barnhill 1......Central 4......Parkmill Road 1.

LOOP 2......Central 2......Aldgate 1......Central 3......Hickory Road 2......Waybridge 3......Darnley 2......Milton 2......Fernhill 2......King Street 2......Oakfield 1......Willowbank 1......Melrose 1......Oakfield 3......Elsware Drive 2......Central 6......Waybridge 2......Kelvinside 2......Ashfield 2.

Put both loops on repeat.

I would say 3 six carriage trains are required on each loop as a bare minimum.
The session i'm hoping will be available will have 4 six carriage trains running on each loop which gives the small town more life.

A few more screenshots to add to show a few negatives and a final polish and i will be ready to upload.


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Lunchtime for the construction workers.
 
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