Australian screenshots

@ bearcat, you missed the point re the 86 bogies, can you email me with what the problem was in 2012, so that I can fix it here.

cheers
pete
Oh ok - sorry - off top of my head there was an error from the env-metal texture . IIRC i deleted the texture and text file and it fixed it.

TS12 gives you an error if there is a texture or a text file in the mesh folder but its not found in the mesh it self.

The express parcel van has a texture size error in the arm's texture.
 
but that was in the file, it gives the shiny appearance to the wheel surface that touches the rail or is that an issue in 2012 now?
 
but that was in the file, it gives the shiny appearance to the wheel surface that touches the rail or is that an issue in 2012 now?
Would not the chrome texture be doing it in this case- I sent the directory by email i think as modded by me to work - and as per screen shots -
 
but that was in the file, it gives the shiny appearance to the wheel surface that touches the rail or is that an issue in 2012 now?
In this case is not the "chrome" texture being used as the shinny wheel tread .
I think I managed to email the directory to you as being used by me.

opps sorry for double - storms are playing havoc with internet connection tonight - just checked bogie with PEV mesh viewer and also CM and yes the wheel treads have silvery shinny finish
 
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Today has been rather constructive. I have rebuilt the SAR Switchstands, and this time they are mojunctions.

Below are some screenshots.
sarail201111080000.jpg


sarail201111080001.jpg
 
Just a quick question,


Has anyone else experienced problems with the NSW signals in 2010? They work fine in surveyor but in driver, any signals that show route diversions such as the 6 Asp LD, go solid red even though the track has other signals after it and nothing blocking it?


Any help would be great guys

Cheers,
Michael
 
:wave: Hi All

I would like to thank those that have sent me email's over the last couple of week's about the 3000 and 2000 Class Railcars i am in the progres of makeing.
Sorry to say they are now being caned.
2 email's that i recevied last week have explained that more detailed and better textured one's where in the process of being made.

So i leave them in a better creator then my self to do them justice :D



Poul
 
It's getting so hard to work on this route. So much content needs to be created to make it look realistic enough. It's a little hard to work out where and how to continue on at the moment when there is still so much custom stuff to make.

Just a little something... not much beyond some trees and fences. No catenary yet either. lol

Heathcote Road, Holsworthy (looking towards the bridge)
eh-2011-11-11-%5B1%5D.jpg


Heathcote Road (looking from the bridge)
eh-2011-11-11-%5B2%5D.jpg
 
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Got to agree with rbar there Deadly. That looks very country Australian. I could just imagine driving down that road and coming alongside the track, following it for a few hundred meters or a few kilometers before the road and track part to their separate ways.
Regards
Glen
 
I'm with the other boy's Deadly keep at it mate, As for the Custom Content just make a start anywhere even sumthing small as a shed or water tank just a simple small start and before you know you wont know where to end lol.
Cheers Mick.:wave:
 
I'm with the other boy's Deadly keep at it mate, As for the Custom Content just make a start anywhere even sumthing small as a shed or water tank:hehe: just a simple small start and before you know you wont know where to end lol.
Cheers Mick.:wave:

True... although, I have been working on this for 3+ years. The content is just hard when you lack motivation and skill. lol
 
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