Australian screenshots

Bearcat, what was the problem with the 86 bogie in trs 12? also, dont running numbers work in 12?
I fixed the bogie now Peter - the auto numbering seems not to work if its fitted - no idea whats going on there but I never assign locos numbers I dump on a route and drive.
 
I speak only of the PoB section of his route as I have not looked at the rest of it that close .. I work the port everyday and spend a lot of time driving past and beside the tracks...

P.s . to Petan.. perhaps you have miss under stood me I have started from scratch on a proto version, that thing I have no clue on where start is the industry creation. put of building the route.. I could use other peoples work but I cant' find a thing that is just right yet.. so I'll keeep looking or find a way to make what I need..

So at last this forum have an insider in the port :D as occasionally I go there but attract the security people if I go slow. Thus why I am happy to use the earlier version such as NormP's as it is a very close representation, remembering it was originally done many years ago, so I look forward to your screen shots as that will save us annoying encounters with port security :D :D

I share your frustration when you say the trainz structures don't really match real life. One I need is the 6 pack brick residential unit block seen near many suburban stations. Like you I have to resort to using what is on the download station but a mate who lives in one of these unit blocks said it does not look like his at all. Item called "apartments" is too long. Need 2 units per floor and three floors with 6 car spaces underneath, 1980s/1990s era. Sometime in my life time I may find it on the dls so until then I just use what is available and pretend.
 
Last edited:
but a mate who lives in one of these unit blocks said it does not look like his at all. Item called "apartments" is too long. Need 2 units per floor and three floors with 6 car spaces underneath, 1980s/1990s era.

Targanon, my mate who lives in that 6 pack unit block just checked out your Port of Brisbane screen shots and was very impressed :) He too has visited that area several times so he knows what to look for.
 
Very Sorry I was only joking with the your going to kill me line I throught this was all in good fun .

I did not know that there was a must not post a screen shot policy, as there as been so may reskin posted with never a comment.

I have removed the images as requested.

I am sorry that this has got personal, but as I see I am the only person in the history of this thread who has ever been asked to removed reskinned screen shots its the only way to take. I do hope your going to contact all others who have posted screen shots of reskinned locos and they will also be asked to removed the screen shots, to prove this is not a personal attack

Once again I apologise for my actions no offence was intended.

Thankyou Bearcat and my apology to you, as I may have judged you harshly.

Davido
 
...A2 967 pulls the UP goods into Basalt...

rbar_164_20111106_0006.jpg


Cheers
Stevo
 
Targanon, my mate who lives in that 6 pack unit block just checked out your Port of Brisbane screen shots and was very impressed :) He too has visited that area several times so he knows what to look for.

Why thank you for the praise I don't really think its near close enough to warrant such comments yet... but i do take the encouragement in my pocket and hope I can deliver.

I think I have solved the issue of the BMT working as I expect it too I just have to test it out in game I tried it on a test route.. and all seems good.

so one step closer to getting something of mine on the dls..

I'm trying to get a correct track to use now.. yes there is plenty of 3'6" track but they used dark grey/light brown ballast.. and a lot has weeds growing.. tried mixing current stuff but that just made errors... so deleted that idea.. going to try very hard to get to the next meeting at Ian's.. might get some idea's there...

P.S. Willam2 I would love to use some of your trucks On my route.. are they AI controllable, they would look awesome running around PoB.. I wonder if protolars will do invisible track like you use to run your trucks on.. can I suggest a P&O Super B double skels and an Owens B double.. ( I drive for them ) LOL I also Drive container (20') Truck and pig for Owens. Please Please ... I'll even donate to your efforts.
 
Last edited:
hi all,
operation went well,still pretty sore
anyhow this gives me a chance to get things done without work interfering

6316801940_2c67d842e0_b.jpg


6316286783_83a4528954_b.jpg


6316805070_8abd711be4_b.jpg


at the this time i'm working on getting goomeri placed right on my map

cheers,
patchy
 
G'day all,

Jeez, Matt, I haven't see Wadalbavale for ages :confused:...

After creating a Two-Tone Green K class, I ran an excursion to Basalt...

rbar164201111070006.jpg

...The K between the two semaphores...

rbar164201111070007.jpg

...looking down the main street of the Historic Town...

rbar164201111070008.jpg

...view from the house by the line...

rbar164201111070010.jpg


rbar164201111070012.jpg

...meeting a T class in the yard...

rbar164201111070014.jpg

...preparing to depart...

Cheers
Stevo
 
Thanks Davido for the InteRail 422 class I'd downloaded first around at 10ish last night. :D I'm using Wadalbavale line creating V-Set line & goods line still creating lots of work replacing stations, using Davido's track, adding some route and towns etc long way. DLS in the future maybe I'm premitted upload, Davido and Natvander will get first when I'm finished creating. :p

Cheers,
Jason
 
@ bearcat, you missed the point re the 86 bogies, can you email me with what the problem was in 2012, so that I can fix it here.

cheers
pete
 
Back
Top