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Tom, I see what you mean now. The difference in before and after is quite stark. I have had a look around my own route and noticed that the only major low def texture I have used in both stage 1 and 2 was ballast which I have now changed (some HD ballast looks like boulders even at smallest scale) and some trees which were changed some time ago when I began stage 2. The only textures I can't find in HD, seem to be some dry grass for paddocks, but while driving they are barely noticeable.
I have had a look around both Healesville and Cooma-Bombala routes. Healesville does use a lot of HD textures however the Cooma route barely has any at all. What we really need are more Hd high performance gum trees, (look like RMM Evkalipt but performance like billboards) but for now, high quality trees in town and lower quality in the scrub and on farms will have to do. I suppose I could use less trees, but it really wouldn't look right.
cheers,
Graeme
One of the other problems with building detailed and accurate routes is some locations need specifically built scenery stuff for it which can be a nightmare to build or obtain.
Cheers.
I will weigh in from north of the border; in Queensland.
My routes; I have created are DEM and I have tried to the best of my abilities as a creator of content to recreate the scene as it was. As I am one of the last few still active in QR modelling that creates content and route builds quite regularly. Due to the historical nature of my own routes, I will go out of my way to recreate and create custom content. Which is time consuming at best! There is a lot of research involved, planning and then sitting down putting actions into words by creating in 3DS or Gmax.
As I will make a prime example for Central Division; the buildings around Mount Morgan has to be created as custom content including the railway structures. The railway structures have to be researched and drawings acquired where possible. The Mount Morgan Railway Station took 7 months to make on and off. Very time consuming with the detail and interiors. I use a mixture of available assets on the DLS, my own or others I have contracted out to be made by other creators. I have a long way to go with the route, and I hope to extend the lines out to the branches in the near future. As why create a route that is not faithful to the era of modelling, which is mid 1950s to mid 1960s and done right that people will instantly recognise the area.
I will build my routes to HD standard but I am not going to compare my routes until I am personally happy that the job is done. As after all; one must enjoy creating and it is deeply satisfying. Not get involved judging others to others because of one is better.
Regards,
M.Gitsham
I thought you claimed all over social media that you live down in Victoria now, beside the Puffing Billy?
Nice shots Baz. Micks sheds look great too. I see you're catching the HD bug as well, lol.
cheers
Graeme.