Attention N3V - Possible issues in one of your core script files-version: TS2009 SP4

I've noticed that when loading/unloading at AJS stations, the door-open and door-close sound scripts are suppressed. I have not tested this yet with bloodnok's platforms.

I have never heard any sound from doors opening and closing, with any rolling stock, at any station, in any version of Trainz I have ever owned. I asked about it way way back, and was told "yes, basically it doesn't work" so I just assumed that was the case. I'm interested to learn that for some people, in some cases, it actually does work.

Mick Berg.
 
I don't recall ever hearing door sounds, but, hmm, now you have me thinking "do they?".
I'm going to have to start Trainz now and find out. :confused:
 
Kris,
Shane,

I presume that when a response comes back from Auran, it will be posted in THIS forum. Is that so? (Otherwise it would be easy to miss, as a number of different keywords might appear on an answer if it were to be posted elsewhere).

Peter.

Once I know more...or the issue has been resolved, I will most likely PM Shane as he initially raised the issue and then make a post in here for you guys. Currently, it is still ongoing as we have a lot going on in QA at the moment and everyone is busy.

Kris
 
Kris,

Thanks. Good to know you were monitoring.

Peter.

--

Once I know more...or the issue has been resolved, I will most likely PM Shane as he initially raised the issue and then make a post in here for you guys. Currently, it is still ongoing as we have a lot going on in QA at the moment and everyone is busy.

Kris
 
I don't recall ever hearing door sounds, but, hmm, now you have me thinking "do they?".
I'm going to have to start Trainz now and find out. :confused:

The built-in M7A railcars play sounds when the doors open and close, as do the Shoreliners.
 
I currently cannot use the AJS invisible stations 6T 3.5 or 8T 3.5. Error tells me that there are problems with as many as 10 attachment points on both of these. The attachement points are the same in both cases - as follows: 1,11,12,15,39,53,57,66,8,23. In all cases the attachment points are not found.
 
I've noticed that myself - just looking forward to seeing what the QA team make of it. For some odd reason though, the problem is reduced in TS12. (Note, I said 'reduced' not 'eliminated')

Shane
 
The errors in these assets are suppressed on my end by the presence of TS2010 .ja files in the TS12/builtin directory.
 
With regard to "AJS Invisible Stations and Bloodnok's New Platforms - Loading Problems Workaround" (a previous thread whose last post now points here), I have been experimenting with a number of workarounds and have decided that, for now, I will use (until the problem is fixed):


Load Passengers <kuid2:192081:5:2> by brummfondel.


Though this is Trainz version 2.0, it does have distinct advantages:


* It will always open doors (once you specify side and time open) even if your target is a trackmark. This means it is really handy pro-tem when you are converting a route to using active stations.


* It will always load any passengers at an active station (I have only tried AJS stations so far)


It does have the disadvantage, though, that it will also load passengers from other nearby platforms, which could look very strange if cameras are positioned so that they show both platforms. I also presume it will open all doors even if they lie off the end of the platform.


Still it is better than trains briefly pausing and moving on (without opening doors). Also, being just one command it can easily be replaced with a more standard load command (at least for active stations) when those commands again function correctly.


It seems most of the 'load' commands (scripts) are quite long in the tooth: Auran's built-in 'Load' and 'Unload' are v2.0, brummfondel's 'Load Passengers' (as above) is v2.2,stagecoach's 'Load At' is v2.2. 'Load With' is v2.9 but fairs no better than the old-timers for passengers.


I have also noted that slowing down a train too much, say to 5 mph, (at an AJS Station on a long platform of a fairly intensive "live" route) has adverse consequences: the train slows to a snail's crawl apparently asymptotically to zero with the loco opposite the centre (rather the train opposite the centre), such that the train never actually loads and nor does it ever move off.


Maybe someone can help me. Is there any way of inserting an active station into an existing route with existing platforms without disturbing the positioning of trackmarks, signals etc. on the line past the platform? I haven't found it (with AJS Stations at least).


How is it that the S&C bought add-on has no problems with loading passengers? Is there a general solution there?


Peter.
 
NV3 really need to get a move on. We may have speed trees, shadows etc. but a game where passengers can't board trains half the time is a joke. If a fix can't be found, nv3 should make it there responsibility to create a new type invisible station which works with TS12. Other simulators would not rely on 3rd party creators to create a core feature like this.
 
The last I heard, James Moody had found the problem regarding stations and the loading problems. However, no fix has yet been released that I've seen, although andi06 did release an update to his AJS stations that reduced the problem somewhat on mine at least (although not completely).

Shane
 
NV3 really need to get a move on. We may have speed trees, shadows etc. but a game where passengers can't board trains half the time is a joke. If a fix can't be found, nv3 should make it there responsibility to create a new type invisible station which works with TS12. Other simulators would not rely on 3rd party creators to create a core feature like this.

I gave up on the random problems on certain types of invisible stations and decided to make my own with a new script and trigger arrangements. I now have no problems with trains not stopping, doors opening and passengers loading and unloading providing they are set up and used correctly as instructed in the Properties Window. I know of some other people who are using them apparently with no problems. It is up to you if you want to try them. There is a range of sizes and set-ups and they are called DMT Invisible Station --------- on the DLS.

Scottish
 
Hi Scottish thank you very much for your reply and for resolving this issue. This will make a huge difference to my route which has over 50 AI trains operating at any time. Do you have plans to create a platform similar to the AJS Invisible Station 1T 3.5 - All of my stations use this asset and I finding it hard to line up your assets with the existing platforms. The AJS 3.5 asset is just 3.5 meters long and the track can be bent in any direction either side of the asset to allow the platforms curve in any direction, then the length of the platform can be set in the properties. This non loading problem was my only issue with TS12 and now that you have resolved it I have a perfectly running game so thanks very much!

Edmund
 
@Edmund

When I made my comment about the random behavior of some types of invisible stations, I was not just referring to the AJS ones.

I am a great admirer of all of the AJS assets and would like to see a resolution to these stations, since no doubt they are the ones most widely used. They have great versatility in varying the different ways they can be set up (such as the curving of the platforms you mention).

When I did a lot of testing of these stations last year, I felt that one of the contributory factors which seemed to play a part in the problem could be that they use triggers which are close together in order to provide this flexibility. So when I made made mine, I deliberately made a different and wider trigger frequency which seems to be helping. This limits the scope to using pre-set trigger postions within the active zone of the station, and this is why I have made a range of different station lengths and layouts to give a large choice. Yes I could make more with different curves and lengths, but the curved ones are already based on the minimum curve radii permitted by UK railway regulations. If you use your imagination on how you use these stations, such as using short invisible stations under long platforms, you can already achieve the layout you are seeking.

Scottish
 
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