shaneturner12
Tutorial Creator
I'm expecting it to be, although it may crop up in General Trainz due to the fact that multiple versions are involved.
Shane
Shane
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I've noticed that when loading/unloading at AJS stations, the door-open and door-close sound scripts are suppressed. I have not tested this yet with bloodnok's platforms.
Kris,
Shane,
I presume that when a response comes back from Auran, it will be posted in THIS forum. Is that so? (Otherwise it would be easy to miss, as a number of different keywords might appear on an answer if it were to be posted elsewhere).
Peter.
Once I know more...or the issue has been resolved, I will most likely PM Shane as he initially raised the issue and then make a post in here for you guys. Currently, it is still ongoing as we have a lot going on in QA at the moment and everyone is busy.
Kris
Kris,
Thanks. Good to know you were monitoring.
Peter.
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I don't recall ever hearing door sounds, but, hmm, now you have me thinking "do they?".
I'm going to have to start Trainz now and find out.![]()
NV3 really need to get a move on. We may have speed trees, shadows etc. but a game where passengers can't board trains half the time is a joke. If a fix can't be found, nv3 should make it there responsibility to create a new type invisible station which works with TS12. Other simulators would not rely on 3rd party creators to create a core feature like this.