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I don't know if this is the right place for my comment or not but in todays kickstarter up date email, the smoke from the steam loco pictured, was going straight up.
One of my friends who has installed the Community edition says that the steam loco smoke in that edition is a 'disaster' and , goes all over the place, doesn't fall back over the train, doesn't come out from the correct point, goes straight up and doesn't perform at all like it does in TS12 and TS10.
When trying the pre BETA version, I had a major PC crash , completely wiping my HD etc so I'm not going to test it myself by putting on any of these 'interim' versions but wait until I get my boxed set. I only run steam engines and they must look and run realistically is there a problem with the smoke as described or will it all be fixed for the final release?
Hallo Tony,
I have some trouble on installing the Tane v 1.1. The download is o.k..During the installation I have 5 checksum mistakes with setup -2b.bin/3a.bin/3b.bin/4a.bim the files are damaged and also the archive. I zipped with winrar. I have repeat the downloads on two servers for three times. what can I do?
Welcome to the forums.
Which version of WinRAR are you using? It needs to be a 64-bit version in order to extract the archive.
Also, if you are getting that many checksum errors, then something is wrong with your download.
Shane
I really like the improvements of TANE. It seems to run very smoothly, without any major hick-ups. HOWEVER........Wouldn't it be nice if you could just import the Tainz 12 content, such as routes that I made and other 2nd party content, and it works without any problems. Unfortunately that is NOT the case. Most of the content shows up as faulty with varying errors. The following being the most common:
! This asset uses an obsolete trainz-build number. Trainz-build numbers below 2.9 are no longer supported.
- binary texture file 'driftwd.texture' is not a texture file for 'arc:fld:$(local)/hash-55||kuid2 50567 27006 1.tzarc|'
- Texture 'driftwd.texture' is missing or could not be loaded in mesh 'farmgateopen.im', material '*farmgateopen*C9085FD5*material #1 gate*m.onetex'.
- binary texture file 'plateox2.texture' is not a texture file for 'arc:fld:$(local)/hash-55||kuid2 50567 27006 1.tzarc|'
- Texture 'plateox2.texture' is missing or could not be loaded in mesh 'farmgateopen.im', material '*farmgateopen*62E3AC35*material #6*m.onetex'.
- binary texture file 'wires-wires.texture' is not a texture file for 'arc:fld:$(local)/hash-55||kuid2 50567 27006 1.tzarc|'
- Texture 'wires-wires.texture' is missing or could not be loaded in mesh 'farmgateopen.im', material '*farmgateopen*3538EA8B*material #5*m.onetex'.
! Required container 'thumbnails' is missing.
! The *.texture.txt file is missing for texture resource 'driftwd.texture'.
! The *.texture.txt file is missing for texture resource 'plateox2.texture'.
! The *.texture.txt file is missing for texture resource 'wires-wires.texture'.
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.
To me it spells A LOT OF WORK:'confused:
The excellent software from PEVSOFT will work, I'm sure, but it is not nicely integrated with CM. That is a negative!
There, I just had to vent my frustration!
Chuck Deighton
Sorry for another post. Here is another one:
! This asset uses an obsolete trainz-build number. Trainz-build numbers below 2.9 are no longer supported.
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'mddm_body/mddm_night.im' to a LOD mesh.
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'mddm_body/mdr.im' to a LOD mesh.
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'mddm_body/mdr.im' to a LOD mesh.
! Required container 'thumbnails' is missing.
! The texture 'mddm_body/window.tga' is a uniform color.
! The texture 'mddm_shadow/black.tga' is a uniform color.
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.
How do I go about changing to an LOD mesh?
CD