Tried to run it via VirtualBox on Mac OS X and Ubuntu 9.04 with no success but both systems have been tweaked and therefore test are not attendable. I'm going to reset both systems to standard conditions, reinstall VB/Win and retry.
As I already said in other topics it works fine (2009) if you maintain low scenario complexity in Parallels 2009 therefore why shouldn't it work in Virtualbox which has OpenGL working fine since long time? Of course you may need an original Windows license.
If it has problems I'll try to contact Trainz and/or Virtualbox developers, next week when I have my hands back on my iMac next week.
For me, in VBox or any other virtualizer, is not a bad idea although 3D performance are not at max. Let's also consider that fure versions of virtualizer may contain a "1st type" Hypervisor which will allow direct access to the whole hardware. Parallels is formally on the way. Don't know nothing about VMware and VBox but the roadmap should be similar for market reasons.
As I already said in other topics it works fine (2009) if you maintain low scenario complexity in Parallels 2009 therefore why shouldn't it work in Virtualbox which has OpenGL working fine since long time? Of course you may need an original Windows license.
If it has problems I'll try to contact Trainz and/or Virtualbox developers, next week when I have my hands back on my iMac next week.
For me, in VBox or any other virtualizer, is not a bad idea although 3D performance are not at max. Let's also consider that fure versions of virtualizer may contain a "1st type" Hypervisor which will allow direct access to the whole hardware. Parallels is formally on the way. Don't know nothing about VMware and VBox but the roadmap should be similar for market reasons.