Did it in flight sims. When botching a water landing in a float plane, a bucket of water above your chair gets a very realistic effect when it tips over.
Interesting...
We would need a smell surround system to add in the oil and diesel fuel when there's a derailment with a train and a heat gun in case there was a fire.
With MSTS I hated the derailments because that would end an activity, and I didn't even cause the derailments! I setup one activity on the Shelby to Whitefish route. I'd make it as far as the Java Flats, after driving for what seemed like hours, only to have the message come up about a derailment. What!? That was it, game over! On more than one occasion, I saw the AI train actually derail in front of me. The train ignored a signal, and plowed right through the switch at 45 mph as though it didn't even exist. The AI traffic, in case anyone was wondering, was set to follow the given path as it existed in the built-in activity without any modifications.
At least in Trainz, the delete derailed consists rule cleans up the derailment so we can continue to play, and with the Quick Drive option, you can put in a consist in its place so nothing is lost. Although, one day I had a really annoying AI driver that kept doing stupid things, so I had him run a switch at high speed (I took over), and he and his train disappeared. I didn't even replace him!
With realistic derailments on, not the whole train derails, and the cars don't go bouncing all over the place. This makes the derailment more realistic, but the derailments are awfully lame with a train falling off the track when running a switch at 4 mph.
John