whoa. that.... is.... wow. :hehe:
what exactly is it? NG, SG, Railroad....
what exactly is it? NG, SG, Railroad....
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Precisely, though in this case these two compressors are all it's got, they were moved from the side to the front for whatever reason, presumably to mount the compressors better. I really like these ALCo Americans; they've been begging to be made ever since computer train simulation was conceived but we've been insane enough to ignore them. :| Perhaps this is because drawings are hard to locate though, I only found drawings for #23 and even then I'll have to fudge the tender. If anyone has diagrams of any other YVRR engines, please contact me and I'll get to them as quick as possible.That would be one of the Yosemite Valley RR 4-4-0s. It is standard gauge. The extra air pumps on the front were added to give them extra braking power as trains of 50 cars of logs were common between the inclines and Merced Falls. And my jaw dropped when I saw it. Im looking forward to that on ballcd's YVRR route
That would be one of the Yosemite Valley RR 4-4-0s. It is standard gauge. The extra air pumps on the front were added to give them extra braking power as trains of 50 cars of logs were common between the inclines and Merced Falls. And my jaw dropped when I saw it. Im looking forward to that on ballcd's YVRR route
Precisely, though in this case these two compressors are all it's got, they were moved from the side to the front for whatever reason, presumably to mount the compressors better. I really like these ALCo Americans; they've been begging to be made ever since computer train simulation was conceived but we've been insane enough to ignore them. :| Perhaps this is because drawings are hard to locate though, I only found drawings for #23 and even then I'll have to fudge the tender. If anyone has diagrams of any other YVRR engines, please contact me and I'll get to them as quick as possible.
probably not XDIm sorry but. Do you not have anything better to do then to constantly watch for any posts I make or respond to? Its getting on my nerves.
Thanks for the comment though.
I am starting to think that this is going to suck to texture:
A bit ambitious for my first large project, but I am hoping this is going to teach me a bit more about resource management and large scale texturing.
cheers!
Looks like LA Union Station from here. Why do you think that its gonna suck when applying the textures?
Close, actually it is Diridon Station in San Jose Ca. For me, the scale of the model is what will make it difficult to texture. The shot is in Sketchup, this is where I do my basic modeling and general dimension scales. After I am happy with the general look, I pull it over to Blender and finish details there and shave off unnecessary geometry. Then I texture and bake shadows before exporting to the game. I have done smaller objects (houses and track), but I have not yet textured something this large and complicated. So, this is going to be a bit more of a challenge to learn how to efficiently texture then unwrap a model with this many redundant geometries.
Bill