My ₵25
I was working with the content from Hirochi, Keimei, Kenchiro, hanshin9501, Tokkyu40 and PJAMA. The results are beginning to turn to a similar caliber as Dermmy's Kenchiro route that most of know about(also he has re released it). Though it is not as far and I am not able to get off with "not putting much effort into" what I do. I am making some good progress, I am hoping to merge the route I'm working on with Pagroove's Colden Shinkansen on the northern end of his route. The route I'm working on is supposed to reflect the Island of Hokkaido, first I want to know what city regions Northropp and Colden represent, expand the and figure out what kind of transition to make as a representation for Sendai, Aomori, the Seiken tunnel, Hakodate and Sapporo. I am going to make as many references to multiple anime and manga as appropriate. But if I finish, I want to make another route the merges into Colden Shinkansen from the south that roughly represents Kyushu. Well I guess this means collaboration time!
I am using Otaku Street a my starting base for the layout, I would like to include another pair of routes called Ogoya preservation, and Hakodate trams in this map.
Initially I was going to electrify the route but when I looked at map of Hokkaido I realized that there where no beach fronts that ran north south in the way I am making the route, also I noticed when you're rotating a route in the map merging mode; it won't come out the way you rotate it. So I am in the process of reducing the number of standard gauge tracks on the route. To replicate the Esashi line 3'6" under heavier traffic demand with a standard gauge line for freight use.
I am probably not going to build this city up any more that it already is, I even included a mock up of Hikarigaoka/Highton View Terrace that I'm going to move to the area with the representation of Hakodate.
I replaced much of the original tree and bush scenery with speed tree and polifig content. It.
looks nice though.
I'm even tossing in a fictional branch line for the museum that I'm placing onto this route.
A Museum in progress, with mini trains that are cannon to the ones at the
Railway Museum (Saitama), and a steam program (facility) that will enable users of this layout to justify the use of steam locomotives on contemporary trackage. I am designing the branch line so that users can loop around the branch portion of the layout and wind up in the same starting position at the near by station at journey's end. Which means you drive foward from the museum and then back into the museum.
Anyways, my current line represents the western end of Esashi Line that has been upgraded for heavier traffic before Hakodate (if your traveling north). I am preparing to use seasonal terrain textures to create snowy sessions (I am going to have to stop using and remove the Polifig trees on this route since they are not seasonal), hopefully a snow rule could be available to make everything become covered in snow and create higher frame rates. I plan to make the junction that represents kikonai. Then I want to include a representation of the Hokkaido Shinkansen, running into Aomori. Then if I really feel motivated I want to reach and create a representation of Sapporo, I think I will make a fictional representation of the Hakodate Mainline (adding the Hokkaido Shinkansen) and maybe even the muroran/chioste mainline to Sapporo to go along with it.
I would like to thank the content creators from above for freely providing the content to the community. Because without their generosity none of what any of us have done would be possible.
I would like to show you guys some of my inspiration for this route from the following link.
http://www.ideamsg.com/2012/02/tadashi-matsumoto/
Tadashi Matsumoto is an incredible artist and I am not only one in the train sim community that is drawing inspiration from his works. The guy in the following article also is drawing from these paintings for inspiration.
http://www.engine-driver.com/article/show/4654/interview-new-japanese-route-the-story-of-forest-rail