Been thinking about writing this for sometime now and finally got around to it. I see on this forum and a couple other forums a lot of talk and even anguish over FPS that someone is seeing and what they perceive to need. Lets make some sense of it.
First off, this is a simulator, not a shoot ‘em up game. If you can a get rock solid 30 FPS, you don’t need any more than that! Movies from the old days were filmed at 15 FPS and you didn’t know it. 30 FPS is more than sufficient on a simulation platform. Since most monitors are a minimum of 60hz, run the game on ½ sync: that will lock your top speed at 30 FPS.
Secondly, turn off PhysX. Put ALL of your video options in the game to their minimum. Run a route. Do you get a constant 30 FPS? Good! Now, start by turning just one of your video options up a notch. Run the same route again. Still at 30 FPS? Keep raising the video options one notch at a time until you can no longer get 30 FPS consistently.
Third, experiment with lowering your monitor’s resolution. That will probably allow you to raise one or two video options.
On my equipment (Ryzen 7 2700 and an nVidia RTX 2070) running at all video maxed out except post-processing, resolution reduced from 1920 x 1080 to 1024 x 768, ½ sync, I run 30 FPS with GPU temp (yesterday) at 50 degrees C. Switch to full sync, I still had 30 FPS, but GPU temp rose to 56 degrees. Full sync at max resolution caused FPS to fall below 60 and a stuttering screen. GPU temp above 60 degrees. It was not nearly as nice to watch the screen with all the stuttering.
The stuttering that you see on your screen is usually caused when GPU can’t keep up. Give your GPU and your eyes a rest and keep the FPS to 30.
I have run computers for a long time: since 1975 when I used a Sperry Univac that took a 2 story building to house at Pennsylvania State University. Programmed in Fortran on that. Moved up to a CoCo (Radio Shack COlor COmputer) with a whopping 4K memory and a cassette tape recorder as a hard drive programmed in Basic. Onto an 8088, a 286, 386, 486, and on up to today’s equipment. I’ve been there, done that, got a few scars along the way.
First off, this is a simulator, not a shoot ‘em up game. If you can a get rock solid 30 FPS, you don’t need any more than that! Movies from the old days were filmed at 15 FPS and you didn’t know it. 30 FPS is more than sufficient on a simulation platform. Since most monitors are a minimum of 60hz, run the game on ½ sync: that will lock your top speed at 30 FPS.
Secondly, turn off PhysX. Put ALL of your video options in the game to their minimum. Run a route. Do you get a constant 30 FPS? Good! Now, start by turning just one of your video options up a notch. Run the same route again. Still at 30 FPS? Keep raising the video options one notch at a time until you can no longer get 30 FPS consistently.
Third, experiment with lowering your monitor’s resolution. That will probably allow you to raise one or two video options.
On my equipment (Ryzen 7 2700 and an nVidia RTX 2070) running at all video maxed out except post-processing, resolution reduced from 1920 x 1080 to 1024 x 768, ½ sync, I run 30 FPS with GPU temp (yesterday) at 50 degrees C. Switch to full sync, I still had 30 FPS, but GPU temp rose to 56 degrees. Full sync at max resolution caused FPS to fall below 60 and a stuttering screen. GPU temp above 60 degrees. It was not nearly as nice to watch the screen with all the stuttering.
The stuttering that you see on your screen is usually caused when GPU can’t keep up. Give your GPU and your eyes a rest and keep the FPS to 30.
I have run computers for a long time: since 1975 when I used a Sperry Univac that took a 2 story building to house at Pennsylvania State University. Programmed in Fortran on that. Moved up to a CoCo (Radio Shack COlor COmputer) with a whopping 4K memory and a cassette tape recorder as a hard drive programmed in Basic. Onto an 8088, a 286, 386, 486, and on up to today’s equipment. I’ve been there, done that, got a few scars along the way.