Tony_Hilliam
Trainz Plus - enjoy Trainz from just 20 cents a da
We've released a new build for SP1 beta testers available on the "TRS19 Beta" patch stream.
PC Build 104017 to 104261
Update Nov 14: Mac Build 104042 to 104338
Please note these important points when reporting bugs:
Fixes in this update:
Carz and PFX once again move in Surveyor
Game clock now works correctly when running a Quickdrive session
Portal setup data now saving correctly
JR Semaphores (and others) now show correct state in Surveyor
Fixed track is now visible in Surveyor
Camera now repositions correctly in Ctrl-M mini-map view in Driver
Commodity Loads are now visible in Surveyor
These reported items have not been responded to so are not yet addressed:
Superscript bogies are still broken.
>>
Please explain what is broken. Were they working in the previous build.
Also superscript lamps have now stopped working since the last beta.
>>
Please provide a couple of example KUIDs
nawlins
On my test route there are three level crossings and a road traffic intersection with a controlling traffic signal.
>>
Please provide KUIDs
In 103369 all worked fine. now non of them work. gates open and close but traffic merrily rolls on through anyway.
Road traffic stops in all directions and stays stopped even though the signal cycles.
>>
I'm missing something here - these two sentences sound contradictory. Traffic rolls through/stops? Please explain more.
In addition putting a train into AI mode and selecting "drive" causes the train to move at 6 mph, no matter the allowable track speed.
>>
We're unable to repro this. Please check what other variables are required (check on a test map with the same rolling stock, signals
PC Build 104017 to 104261
Update Nov 14: Mac Build 104042 to 104338
Please note these important points when reporting bugs:
- Include a DETAILED explanation of the problem. ("XYZ isn't working" doesn't help very much at all).
- Include asset KUIDs where possible/relevant
- Include whether the issue happens in your own route only, or if it also happens in a test route.
- We highly recommend trying to recreate the problem in a test route to see if you can narrow down the problem to specific assets or circumstances
- Include screenshots of the problem (for help uploading screenshots see here).
Fixes in this update:
Carz and PFX once again move in Surveyor
Game clock now works correctly when running a Quickdrive session
Portal setup data now saving correctly
JR Semaphores (and others) now show correct state in Surveyor
Fixed track is now visible in Surveyor
Camera now repositions correctly in Ctrl-M mini-map view in Driver
Commodity Loads are now visible in Surveyor
These reported items have not been responded to so are not yet addressed:
Superscript bogies are still broken.
>>
Please explain what is broken. Were they working in the previous build.
Also superscript lamps have now stopped working since the last beta.
>>
Please provide a couple of example KUIDs
nawlins
On my test route there are three level crossings and a road traffic intersection with a controlling traffic signal.
>>
Please provide KUIDs
In 103369 all worked fine. now non of them work. gates open and close but traffic merrily rolls on through anyway.
Road traffic stops in all directions and stays stopped even though the signal cycles.
>>
I'm missing something here - these two sentences sound contradictory. Traffic rolls through/stops? Please explain more.
In addition putting a train into AI mode and selecting "drive" causes the train to move at 6 mph, no matter the allowable track speed.
>>
We're unable to repro this. Please check what other variables are required (check on a test map with the same rolling stock, signals
Last edited: