I can post a video with the disappearance of the spline and animated people who were perfectly visible in previous versions (before TANE SP2).
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It was reported at the time but there is no information about whether it was fixed or not. It also occurs for assets that use an extended animation path - if the zero point for the path moves out of the viewing area (including distance) then the whole asset disappears. It is most obvious if 'process objects behind camera' is turned off. The simple fix is to provide an option similar to 'collision-data-generation-mode' to create a bounding box that encloses all attachment points.This bug with a missing animated mesh appeared in TANE and remained in Trainz 19.
That asset is not available from the DLS so it is not possible to refer to it precisely, but the general fix for this type of issue is to create a mesh (a simple box will do) that encompasses all of the attachment points for the attached objects. Make sure it is invisible. This ensures that when any part of this mesh is within the scene of view then the asset (with attachments) will be shown. This is what the application ought to do automatically for your, but won't.How exactly should I change the config <kuid: 370528: 1277> so that it does not disappear in Trainz 19?
but the general fix for this type of issue is to create a mesh (a simple box will do) that encompasses all of the attachment points for the attached objects.