Baking textures. (Specifically ambient occlusion.)
If anyone is wondering what the random cubes are for, they are "empties" which will function as attachment points in Trainz.
Now to finish the inside of the cab, UV mapping the frame and cylinders, and the daunting task of UV mapping the pipes and handrails...
Oh, and the driver animation... Apparently its not as hard as I originally thought it was. At first, I thought that I had to individually animate each rod. When in reality, I can simply use bones to animate the drivers.
After that, im practically home free!
Excluding the tender, I have mostly been working on the FEF-3 locomotive and figuring out animations. In addition to creating/upgrading and releasing some of my parts 3d parts at NARM
If anyone is wondering what the random cubes are for, they are "empties" which will function as attachment points in Trainz.
Now to finish the inside of the cab, UV mapping the frame and cylinders, and the daunting task of UV mapping the pipes and handrails...
Oh, and the driver animation... Apparently its not as hard as I originally thought it was. At first, I thought that I had to individually animate each rod. When in reality, I can simply use bones to animate the drivers.
After that, im practically home free!
Excluding the tender, I have mostly been working on the FEF-3 locomotive and figuring out animations. In addition to creating/upgrading and releasing some of my parts 3d parts at NARM
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