working on new station - comments?

leeferr

thanks for the memories
I got bored and thought I'd work on another station. Warning - it's high poly, but I just want a detailed station for a particular spot, so here it is. If it's something anyone would like, I'll upload it when I'm finished with it.
Comments - good or bad - are welcome.

westchester1.jpg


westchester2.jpg


westchester3.jpg


westchester4.jpg


westchester5.jpg
 
Hey I like that station. Very well done! I happily add this in many places along my route. Great work!

Mike
 
ohhh high poly?
very nice but i would hope you try to cut polys down......whats the poly count at this stage of construction?
 
yeah, it's over 7000 right now. I've cut it down about 1000 and still working on it. I wasn't really intending it for upload when I started on it, but I will if anyone wants it. I was just trying some different things out. The .im file is 540 kb
 
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oh opps thats a bit much wow. and umm that is worse its beyond worse!!!!

maybe, but it's running fine on mine. I'm still working on cutting down the polys, but after all, it wasn't started as a DLS content. I'll offer if anyone wants the final version once I'm done.
 
It's now on the DLS. I'm going to try to work on a revised version that has the lights on at night. Just haven't figured it out yet.
Quite simple actually. Copy the finished GMax object into a night subfolder and then freeze everything. Then place small planes just in front of every window that will be lit. Place coronas where night lights will be lit. Save and export to the night subfolder. In the config file add a tag default-night{ where you reference the night mesh }.

Depending on which nightmode you choose -for lamp the night mesh will only be visible when the sun goes down. - you can control when the lights turn on.

Don't place the lit planes flush with the windows or you will get a bad case of the flickers as Trainz tries to show both.
 
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Quite simple actually. Copy the finished GMax object into a night subfolder and then freeze everything. Then place small planes just in front of every window that will be lit. Place coronas where night lights will be lit. Save and export to the night subfolder. In the config file add a tag default-night{ where you reference the night mesh }.

Depending on which nightmode you choose -for lamp the night mesh will only be visible when the sun goes down. - you can control when the lights turn on.

Don't place the lit planes flush with the windows or you will get a bad case of the flickers as Trainz tries to show both.

thanks for the reply. I understand the method that you're speaking of, but it's not exactly what I want to do. In this model, the window panes are transparent / translucent and I'd like them to remain so at night and turn lights on inside the station so that the interior detail is lit and visible through the windows. This is what I don't know how to do, but I'm experimenting.
 
It is awesome.

Thanks, I'm glad you like it and thanks for the feedback. I think it's been downloaded a couple of hundred times in the last few days, but yours is the first comment that I've had (good or bad). Feedback is the best way to judge and adjust my next content creation.
 
... turn lights on inside the station so that the interior detail is lit and visible through the windows. This is what I don't know how to do, but I'm experimenting.
Oh, it that case, you're going to have to fake it. There is no beam of light that will light up a surface, each surface is self shining. So every surface that you want to glow at night will have to covered with a glowing plane. And each plane will have to be slightly offset as mentioned before. Floors and walls are not too bad to do but if there are many interior objects, it can become rather tedious. Best leave it to last AFTER you have placed everything in the day version so the night glow planes don't have to be moved again. The glow will be seen through the windows. See my Lelystad station below. It has interior light effects that can be seen through the windows.
lc4.jpg
 
thanks for the reply. I had just about come to the same conclusion that you just verified and yes, it will be rather tedious, but I believe that the end result could be quite impressive if I follow through with it.
 
I was thinking a little more about this issue and it occurred to me that there are some streetlight content that illuminates the scene. Is this not possible inside of a building?
 
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