The poly meter has been requested several times, but so far the closest thing we have are the performance statistics which are not too much useful: they state what the "heaviest" object is (track or some other spline, usually), but the rest of the data is meaningless to most of us (myself first
).
I made a very crude "tool" for measuring the impact of downloaded content, placing multiple copies (1,296) of an object 20 meters apart on a single baseboard and measuring the frame rate with FRAPS as a single SD-40 travels along a track in the middle of the board. Using the "replace asset" tool, this provides me with a rough indication of the relative "weight" of new content: some days ago I used it to compare a new revised version of a building of mine (1,200 poly at LOD1, 3 LODs, one single texture) with the older one I made 10 years ago (5,400 poly, no LOD, 12 textures). Frame rate was in the high 60s, against low 10s for the older versions. Efficient design seems to have some effect on performance, after all.
I don't think the software you use is as important as careful design of an object: you can easily make an awful 75,000 trash can with 3DS Max or turn out a nice, efficient, properly textured model with Sketchup. Most content coming from the Warehouse (or from other sources of free 3D models) is utterly inefficient. It can come handy to turn Trainz into a PowerPoint slideshow
.

I made a very crude "tool" for measuring the impact of downloaded content, placing multiple copies (1,296) of an object 20 meters apart on a single baseboard and measuring the frame rate with FRAPS as a single SD-40 travels along a track in the middle of the board. Using the "replace asset" tool, this provides me with a rough indication of the relative "weight" of new content: some days ago I used it to compare a new revised version of a building of mine (1,200 poly at LOD1, 3 LODs, one single texture) with the older one I made 10 years ago (5,400 poly, no LOD, 12 textures). Frame rate was in the high 60s, against low 10s for the older versions. Efficient design seems to have some effect on performance, after all.
I don't think the software you use is as important as careful design of an object: you can easily make an awful 75,000 trash can with 3DS Max or turn out a nice, efficient, properly textured model with Sketchup. Most content coming from the Warehouse (or from other sources of free 3D models) is utterly inefficient. It can come handy to turn Trainz into a PowerPoint slideshow
