NEILSMITH749
Long freight runs, fully interactive industries and mile after mile of running space with a variety of railway infrastructure setup inbetween is the wood tie and steel rail makeup of neilsmiths framed UMR~Ultimate Mega Route. Made with a mixture of self made sections and areas taken from older trainz routes all put together to make a north american equivalent of the ECML route, utterly massive with a ton of operating options and the best part? Every single industry is interactive! There's a coal mine and a few coal burning power plants as well as a coal export dock for your coal drag lovers, oil fields and oil refineries for your BNSF lovers not to mention most towns having an interactive station and grain elevators.
This is not even mentioning the scrap yards with steel, coil and pipe plants ready to turn said scrap into their products, quarries with sand and gravel to be turned into cement at their proper facilities, general goods producers and consumers, granular loads, cattle, logging camps along with mills to turn said logs into lumber and wood chips, car part plants with car plants to turn said parts into cars which then can be shipped to dealerships and intermodal facilities for your TOFC and COFC services and more i am probably forgetting.
There is also the variety of rail infrastructure, like a hump yard, two branchlines with switching yards in between, oh yeah and tons of bridges. Also the route features 4 portal exit/entry points and nav points for AI operations. The route is also “owning road ambiguous” meaning if you like UP, SP, ATSF, PRR, PC, CR, CSX, CN or any other north american railroad, they should feel right at home on the route, something its variety of invirons, desert cliffs, flat farmland, coastal lines and hilly passes greatly help with.
Neilsmith has been working on the UMR for a long time, with route vers going back to 2010 and heading all the way up to 2018 with each one expanding and enhancing the last. The amount of detail he puts into the UMR is amazing, old ties and rails can be seen trackside, evidence of MOW operations, mainline track splines are clean while sidings use more rusty looking variants, and each town on the route is uniquely designed.
If you are looking for a route that gives you long runs, switching or branchline ops, that also allows you to move actual freight commodities, with wide options for the type of freight you wanna pull, Neilsmiths UMR is a great route that should fit the needs of a variety of trainz players.
Quick warning for T:ANE players about a glitch i have experienced, on the UMR 2018 route, if you save a game on T:ANE you won't be able to open it again, it will just sit on the loading screen and it will never load in. Oddly if the save is ported to 2019, it will load just fine.