I'm actually surprised at the level of interest in the IndustRail route.
So what I've done is a very quick and very dirty conversion of the TS12 route into T:ANE. The changes include:
Procedural track (animated junctions).
Re-texturing (the TS12 textures tend to be too bright).
Deletion of missing dependencies.
Not done includes:
Platforms with incorrect colouring.
Vehicles levitating above the ground.
I've uploaded this plus a test session to my public Dropbox folder, here:
https://www.dropbox.com/s/0sirpt8agpvtizy/IndustRail TS12 to TANE - plus session.cdp?dl=0
Maps and other details are included in the folder containing the route. See them using the T:ANE Manage Content.
At some stage, as time permits, I'll do a proper conversion.
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Martin -
I've set up the AI trainz on in the test session using Central Portal Control.
The AI follows this map:
You will find your Player consist at Invercargill, bottom right.
AI trains will travel:
Invercargill up to Picton.
Right to left through Invercargill.
Lys up and across to Picton.
South through Lys.
North through Lys.
The concrete sleepered track is for the
exclusive us of the AI trains. Give way to the AI at all squeeze points. Take particular care at Invercargill and Lys where AI travels both with and against your Player train.
The invisible signals? Two reasons:
A hangover from TRS2004 where it was needed to make the AI operate correctly.
To make sure the Player train is not stopped by a signal from entering one of the yards due to a switch in the yard some far distance away being incorrectly set.
One other "feature" of T:ANE - the built-in "DriveToTrackmarkList" does not work as it should. An older version from the Download Station, kuid2:61392:1050:3, is used in the test session.
Please feel free to use the test session as the basis for your sessions.
Feedback would be welcome before I upload this or something similar to the Download Station.
Thanks,
Phil