shebashetan7
Well-known member
Hello all,
After 5 years of running three different versions of Trainz, I've learned a very important piece of advice that may save you lots of headache. After installing a large amount of new content, such as a big route and it's dependencies, do not open the game. Stay in content manager and run a database repair first.
Trainz has to recalibrate it's database when a change is made. It takes a while for larger additions of content as not only new assets must be validated, but existing ones are rechecked due to dependencies being updated too. A database rebuild allows the game to sort out the content changes without having to open the game engine and dedicate resources to it. Not only is it faster, letting the game update the database first before anything else, it avoids potential for hangs, crashes, data corruption and other instabilities due to game engine running while the database is busy updating.
Backups are important too, but it's always advisable to be careful in the day to day use of Trainz as you manage content. A clean, stable content library is important to keeping your Trainz installation healthy. Also remember to update your computer when Microsoft or Apple distributes new patches for your computer. Keep a good anti-virus and use caution when looking for third party sites to expand your Trainz collection. These other tips are general advice for in any user, but they are just as important for anyone who use Trainz.
This is in general because it applies to TANE, TRS19 and TRS22 as they all derive from the same framework and engine introduced with TANE. If it belongs better in a different section of this forum, please let me know and move it appropriately.
After 5 years of running three different versions of Trainz, I've learned a very important piece of advice that may save you lots of headache. After installing a large amount of new content, such as a big route and it's dependencies, do not open the game. Stay in content manager and run a database repair first.
Trainz has to recalibrate it's database when a change is made. It takes a while for larger additions of content as not only new assets must be validated, but existing ones are rechecked due to dependencies being updated too. A database rebuild allows the game to sort out the content changes without having to open the game engine and dedicate resources to it. Not only is it faster, letting the game update the database first before anything else, it avoids potential for hangs, crashes, data corruption and other instabilities due to game engine running while the database is busy updating.
Backups are important too, but it's always advisable to be careful in the day to day use of Trainz as you manage content. A clean, stable content library is important to keeping your Trainz installation healthy. Also remember to update your computer when Microsoft or Apple distributes new patches for your computer. Keep a good anti-virus and use caution when looking for third party sites to expand your Trainz collection. These other tips are general advice for in any user, but they are just as important for anyone who use Trainz.
This is in general because it applies to TANE, TRS19 and TRS22 as they all derive from the same framework and engine introduced with TANE. If it belongs better in a different section of this forum, please let me know and move it appropriately.