What is your take on TMR2017?

If memory serves me well, I recall long ago a menu at route creation. It said something about scale or real dimensioning, and for model stated 1:48 scale. That was for TS04 I think. So at 1:48 you are on HO scale. At that time no body ever thought of making a separate iteration for modelling. Are we re-discovering the wheel here? Of course there was no flavor of a basement room with artificial lighting and cement floors... very important elements on a model railroad!
 
What are the prices for T:ANE? I've seen different prices everywhere. What would be a price I would pay for this version of Trainz?
 
What are the prices for T:ANE? I've seen different prices everywhere. What would be a price I would pay for this version of Trainz?

Might be worth checking the version sold on Steam and if you're prepared to wait a few weeks they generally have an Easter sale where you may get it for up for 50% off.
 
Surely 1:48 is 0 scale in the States, 1:43 here in the UK? HO is 1:87 and here, 1:76 is 00, and its more accurate versions such as S4, P4, etc. N gauge here being 1:160 scale (after a decision some years ago by Peco, I believe), with 2mm scale modellers working to the more accurate 1:148.

Any version of Trainz could theoretically represent a scale model by using one of the scale rulers, but the size of the models does not change, only how they are perceived. A true model railway/railroad simulation needs overscale artefacts to make it look like a model, and to be limited in size to what would be possible as a model, for example all tracks within reach of the operator.

I believe that a model railway simulation in TRS2004 would be difficult without the facility of being able to use layers.

Ray
 
TMR2017 is T:ANE, nothing else. I mean, there's a stronger emphasis on model railroads (which are already possible in older versions of Trainz)...i can hear N3V saying "Let's make a new game out of this idea alone!". It's nothing more than a quick cash grab.
 
TMR2017 is T:ANE, nothing else. I mean, there's a stronger emphasis on model railroads (which are already possible in older versions of Trainz)...i can hear N3V saying "Let's make a new game out of this idea alone!". It's nothing more than a quick cash grab.

And there's nothing wrong with a quick cash grab if it works. The more cash they have the more they can put into paying the staff and keeping the lights on. Cash for a company does not go right into the pocket of the owner unless it's a ma and pop operation like a small retail sub shop. In the case of a corporate entity cash equals revenue which means it's used to pay a lot of things and is looked at favorably by the banks and other financial institutions.

Some years ago I worked for a company which made digital proofing equipment. They had 5 different machines which did the same thing and all used the same technology. The variations were minimal between the machines of the same size like a few more features on one base model versus another. This is similar to that with TM217 versus T:ANE, and if you think about it, it's not much different than Chrysler and Plymouth, or the old General Motors with their plethora of same cars with different names on them.
 
There's one benefit of TMR that hasn't been mentioned: Because the routes are small there is less likelihood of timeouts occurring because assets like junctions, signals, triggers and trackmarks do not number in the thousands. Also, there is less room for huge numbers of consists and drivers.

Trevor
 
And there's nothing wrong with a quick cash grab if it works. The more cash they have the more they can put into paying the staff and keeping the lights on. Cash for a company does not go right into the pocket of the owner unless it's a ma and pop operation like a small retail sub shop. In the case of a corporate entity cash equals revenue which means it's used to pay a lot of things and is looked at favorably by the banks and other financial institutions.

Some years ago I worked for a company which made digital proofing equipment. They had 5 different machines which did the same thing and all used the same technology. The variations were minimal between the machines of the same size like a few more features on one base model versus another. This is similar to that with TM217 versus T:ANE, and if you think about it, it's not much different than Chrysler and Plymouth, or the old General Motors with their plethora of same cars with different names on them.

This ^ , people yell way too easy that a company's action is a 'quick cash grab' but they seem to forget that a company with employees cannot survive on oxygen alone. Money must flow in that company to keep it alive.
 
Cash grabs are okay if you advertise an derivative/similar product as such, which is the case with TMR. What's not okay is advertising a product as brand new when it's actually just repackaged nonsense with the same old bugs (ie. TS09 thru TS12). Let's not do that again.
 
This ^ , people yell way too easy that a company's action is a 'quick cash grab' but they seem to forget that a company with employees cannot survive on oxygen alone. Money must flow in that company to keep it alive.
Well, if customers perceive that they have been exploited by a company's "quick cash grab," then how much longer do you think those customers will hang around?

I would say, "Their need for money is really not my problem."

On the other hand, I agree with nicky9499 that TMR2017 was indeed advertised as an accompanying product. I just don't see its relevance; in fact, I hopped on TMR2017 last night and was rather surprised to see several more of my T:ANE big-board routes show up. Should I be excited? Not really. It just seems that TMR2017 is a product looking for its niche--one which I fail to see...

T:ANE, on the other hand, is outstanding!
 
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It is a fine line between a "cash grab" and deceptive marketing. In the computer industry IBM pioneered the technique. They sold their computer at an affordable level but many needed more to run their business as dependency advanced. Thus IBM offered a faster model so payroll went out on time. How - simple, the tech came into the shop, changed a switch setting, and left. The bill soon arrived.

I remember the outcry on that one and now it is common. AURAN changed labels and included different routes/addons. Sold Trainz again, sometimes to the same people. There was an impression of a difference and customers bought it. As pointed out we should thank the gullible for if it were not for them, TANE would have never been born.

PS: I bought on of those "specialized" products.
Dick
 
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Hi everybody.
I do not believe there is any way in which any company can make a “cash grab” on it's customers as legal commerce worldwide relies on customers willingly paying or subscribing for any product or service they receive. Within the foregoing it is the responsibility of those customers to consider or even research as to whether any product they are purchasing is wholly comprehensive and sufficient as to completely meet their requirements.

In the above, consumer's in the modern age are far better placed to gather information on any product or service they are thinking of purchasing by way of numerous reviews that can always be found on media and retail outlets websites. In that Amazon, Youtube and Google search are excellent sources for such reviews.

Of course, within the Trainz community there are those who openly state that they will purchase all N3V products so as to support the company and within that try to secure the hobby that means so much to them as best they can. However, I do not believe that such action in any way helps secure the future of N3V or the Trainz franchise. Indeed such action may well prove to be detrimental to the company when carried out

By example, forum members need only look back to the Kickstarter program for evidence of the above. In the foregoing Trainz community members funded in advance the T:ane version of Trainz with no real knowledge of what would be released on completion of the development. In fact disappointment from those who gave their money so willingly greeted the release to a huge extent on this forum and others, doubtless driving away many who would have purchased the version had it not been for that disappointment.

Open competition between vendors is the basis of producing quality products and that is always to the benefit of consumers. Therefore consumers should always look carefully and research items before buying. In that way those who produce the best survive and grow, those who produce inferior products dwindle and fade.

And that's the way it should be.
Bill
 
I agree with the general premise that competition is the best way to advance a product. Seeing what the other sims are doing is a great spur to the creative efforts.

I do question the assertion that
... In fact disappointment from those who gave their money so willingly greeted the release to a huge extent on this forum and others, doubtless driving away many who would have purchased the version had it not been for that disappointment ....
Some did but I don't think it was a general consensus. Of the hundreds who participated, I don't remember reading more than a few who expressed major disappointment. Of course everyone didn't get every wish fulfilled but that would have been an unrealistic expectation given commercial realities.

I have been one of those who bought most versions of Trainz over the years but that is mainly because I like to collect them. It also helped me validate some of the creations I made. I used to collect coins and stamps but did it because I liked what I got, not because I thought I was helping the mint and post office.
 
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