I suppose HD Terrain is good for new routes. This was one of the old stretch-goals I think from T: ANE and N3V decided to go all out or is it all in? for the maximum limit rather than baby step it. I can imagine that in a few years, the current limits we have now with 16 colors and all that will be a flash in the pan and like other old technology, we'll laugh at it because we'll be using 16.7 million textures on HD terrain along with seamless TurfFX and other effects we haven't thought of yet.
This very much depends on how you approach it though John.
A couple of months back I did a test conversion of my Healesville TRS19 route to see how it went. Apart from replacing a few bits of gravel texture with the grass I used everywhere, the conversion was predominantly successful. HDT has actually forced me to have a look at what PBR ground textures I do have installed, and from that I've found a much nicer gravel/dirt texture that has successfully (in my opinion) replaced blending 4 different textures. Admittedly, that's a 'finished' DEM route, but it's a good example of upgrading an old route, considering it's been in semi-constant development since late 2008! As a bonus, it fixed a few issues caused by digholes around a few objects
Alternatively, I have a couple of other DEM based routes which I've tested converting to HDT. One of which is a 'traditional' DEM route, with just data painted on the map, the other two are the same but also have UTM tiles on them.
For the first, I simply replaced the 'white space' on the ground texture with a generic texture, and then replaced a few other 'informational' textures with suitable ground textures for those areas. For example I have a texture that I normally paint under roads; so I used that to replace all of the textures marking roads. I have another that is the base for waterways, so that goes in place of any waterways marked on the map, and so on. However on such a route, my personal preference would be to progressively convert the route to HDT as I progress along it. In some cases, I have the idea that doing 'basic' terrain and texture work on 5m grid and then converting that may be a useful method, as the 'broad strokes' of the 5m grid could make it a little quicker, not sure yet
For the latter two though, my plan is a bit different. Since they have UTM tiles on them, the 'map data' on the route itself has a lot less usefulness I'm finding (and this has been noted by quite a few friends that are using similar DEMs with UTM tiles). Based on this, before converting to HDT, I replaced all but the essential markings on the map with a generic grass texture I made or chose for the map. The only markings left were the track, the roads, and the waterways. Everything else I removed, as these were much more easily found on the UTM tiles. Admittedly, the sea of green grass was a touch intimidating after I converted it, but once I started working with it, it really did feel like a wonderfully blank canvas that I could start creating on
I do personally recommend having a 'base'/'generic' ground texture for the route that can be everywhere, that is intended to be a part of the route, that way you don't have a placeholder (ie grid) using up one of your textures on the baseboard.
So in the end, from my own personal experiments and usage, HDT is definitely usable with DEM routes. However it may require changing your workflow a little, depending on the route, and definitely needs a little planning. Be it converting your DEM 'map' textures to legitimate 'ground' textures, or converting it after basic scenery on an area, or using UTM tiles.
Also to answer your question Phil, I was actually surprised to discover this nice little route is using HDT, since it wasn't mentioned in the thread!
https://forums.auran.com/threads/aston-heights-small-switching-layout.176092/
The TMR2 Needles Division route in beta (hopefully released very very early next year!) is HDT as well. Beyond that, I've not seen any big routes released with it yet, but I'm sure it won't be too long before we see at least some upgraded routes using it
Regards