Unknown assets with TransDEM

SAR704

Member
Whenever I attempt to export a road loft with TransDEM, it always gives these slightly vague descriptions of which roads are available to export. All of them always appear as ghosts. IE not replaceable via the bulk asset replacement tool, due to being faulty.

-25.765 [ 15]
-1.19 [ 04 -12 ]
36713 37300 [ 04, 06, 09, 10 ]
-25.1350

This is what shows in the game:

IMG02

Are there any downloadable assets that actually render in the game normally, so that I can actually replace them with whatever? Given that it takes a while to export the roads into the route, it can be rather useful having roads that are literally visible.

I'm lost as to what to do. Still fairly new to TRS in general.

Thanks.
 
Fixing White Splines...

I got this a while back from James Moody.

The following information comes via the lead developer for N3V Games. I had to use this last night and I know it works.

The dashed white lines aren't "a missing asset" - it's the asset that Trainz turns to when it can't find the asset it is supposed to draw there. These white lines are, in themselves, an asset. You can find this asset in CM. It's called "Missing spline", and it's by Rob. Open it for edit. Change the KUID from <kuid:523:1124> to <kuid2:523:1124:1>, and remove the whole privileges container (containing the line "permit-listing 0") Then install that asset as if it were a new asset - e.g. drag the folder from windows explorer back onto the CM interface. Once it's installed, revert the original one (you can't commit changes to it as it's a built-in asset). Result: The dashed white lines now show up in the menu, and can be selected just like any other track spline. You could lay some down if you wanted. More to the point, you can now use the 'replace items' tool to change them to any track spline you have installed...

I will add this. When you install the folder, use the install content option. This will save so much time. Also don't panic when the creator is shown as AURAN. I hope this helps someone.

Notes:

<kuid2:523:1124:1> ==== Update from <kuid2:523:1124:2> to <kuid2:523:1124:3> for T:ANE. All other procedures apply.

Need to change .texture file using PEV's Images2TGA.
 
Also, you can add more track choices to TransDem. Look up your favorite track in Content Manager. Write down the kuid and the track name.
The next time you're exporting a route, use the dialog that asks you if you're exporting track, roads, water or auxiliary splines. Set it to track and add your new track to the dialog choices.
You can do the same for the other types of splines.
 
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