Zigzag roads

SAR704

Member
For some reason, when I import roads from TransDEM into TRS22, they appear all curvy and ribbon-like. None are straight. The silly spline system in this game is known for this. But when you can't straighten them, and have to relay them to get them aligned desirably, it gets frustrating.

If this game could ever receive some proper geocoordinates that are actually accurate, it would help so much.

Besides manually drawing them in a program like G Earth, is there a way to get a .kml into the game, where straight sections of road are continuously straight, with streets rendering normally?
 
You can import roads via .kml files just as you do tracks.

There's no need to delete the roads. The curve is caused by the road segments attaching to each other at intersections. To straighten these segments, disconnect the segments.

TransDEM tends to also place a lot more spline points and this can cause weird twists in the roads and sometimes tracks. Remove spline points at and this will also create smoother roads.

Do this while disconnecting your roads and you'll save some time.
 
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