For some reason, when I import roads from TransDEM into TRS22, they appear all curvy and ribbon-like. None are straight. The silly spline system in this game is known for this. But when you can't straighten them, and have to relay them to get them aligned desirably, it gets frustrating.
If this game could ever receive some proper geocoordinates that are actually accurate, it would help so much.
Besides manually drawing them in a program like G Earth, is there a way to get a .kml into the game, where straight sections of road are continuously straight, with streets rendering normally?
If this game could ever receive some proper geocoordinates that are actually accurate, it would help so much.
Besides manually drawing them in a program like G Earth, is there a way to get a .kml into the game, where straight sections of road are continuously straight, with streets rendering normally?