Zigzag roads

SAR704

Member
For some reason, when I import roads from TransDEM into TRS22, they appear all curvy and ribbon-like. None are straight. The silly spline system in this game is known for this. But when you can't straighten them, and have to relay them to get them aligned desirably, it gets frustrating.

If this game could ever receive some proper geocoordinates that are actually accurate, it would help so much.

Besides manually drawing them in a program like G Earth, is there a way to get a .kml into the game, where straight sections of road are continuously straight, with streets rendering normally?
 
You can import roads via .kml files just as you do tracks.

There's no need to delete the roads. The curve is caused by the road segments attaching to each other at intersections. To straighten these segments, disconnect the segments.

TransDEM tends to also place a lot more spline points and this can cause weird twists in the roads and sometimes tracks. Remove spline points and this will also create smoother roads.

Do this while disconnecting your roads and you'll save some time.
 
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Excuse the delayed reply. I have been disconnecting side roads from arterial roads. But when there are literally 3000 or more side streets to tinker with, it gets trying. I haven't yet optimised the track. I hope I'm not getting the order wrong as someone relatively inexperienced with T22. The odd spline section does ghost (becomes unselectable). Then when I go back to it, I question why it won't do anything. Is there any way to get rid of these useless ghost spline points?

There are some large gaps in the urban environment, where industrial areas are fortunately. But deleting large amounts of roads of suburbs that didn't exist in the era I'm attempting to depict it in is quite time consuming. I assume there is no selection tool that enables quicker deletion. I almost prefer the overload, over having nothing there, due to the lack of any info on where one's located. Some geo coordinates would be good with this game. But I don't think N3V actually care about their customers enough to implement this.
 
Excuse the delayed reply. I have been disconnecting side roads from arterial roads. But when there are literally 3000 or more side streets to tinker with, it gets trying. I haven't yet optimised the track. I hope I'm not getting the order wrong as someone relatively inexperienced with T22. The odd spline section does ghost (becomes unselectable). Then when I go back to it, I question why it won't do anything. Is there any way to get rid of these useless ghost spline points?

There are some large gaps in the urban environment, where industrial areas are fortunately. But deleting large amounts of roads of suburbs that didn't exist in the era I'm attempting to depict it in is quite time consuming. I assume there is no selection tool that enables quicker deletion. I almost prefer the overload, over having nothing there, due to the lack of any info on where one's located. Some geo coordinates would be good with this game. But I don't think N3V actually care about their customers enough to implement this.
You can use the marquee tool in Surveyor 2.0 if you are using Trainz PE or Plus to select multiples of the same asset. Pressing delete, will remove all of them easily.

The splines sometimes take time to display for some reason. It depends upon the spline and who made it due to some splines being made better than others.
 
Will definitely try and keep this in mind. Thanks for reminding me. It would help if it was a little more flexible though.

I probably need to do more homework in regards to S2.
 
Will definitely try and keep this in mind. Thanks for reminding me. It would help if it was a little more flexible though.

I probably need to do more homework in regards to S2.
There's a lot to S2, yet it's the same with different ways of doing the same things as Classic. I jump back and forth between the two as I need to depending upon what I'm doing. It took me a while to start doing this and now this has become part of my workflow.
 
Fair enough. Which functions do you rely on S2.0 for in order to perform, if you don't mind me asking?
I use this for placing scrapbook assets, rotating assets in a group after placing, and moving assets. S2 is also great for adjusting the height and angle of assets and for removing lots of baseboards such as what you will need to do when trimming your route down that you've imported into TransDEM. The finer adjustments with the brush tool, and other placement tools are really indispensable when detailing an area.

When I need to do things quickly, I'll jump into Classic because I don't need to think too hard with that version. Using something for 20 years and then switching to something similar is a bit confusing. Classic is still used for bulk updating even though part of that is now available in S2.

I highly recommend reading the documentation available on the Wiki. pware did an excellent job with this.
 
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