Hi,
have been away from trainz for personal reasons for quite some time now, and now I want to do just a small model layout piece of one or two tiles only. To keep it tidy I want to have my portals below surface, just like the hidden train storage in a common model track layout.
Problem is, that the portal I use (portal basic short, kuid 96914:2200) - like all others that I tested - just would not cooperate. One of the two vertices, the one at portal entry, stays on top of the ground all the time. If I raise the ground, this vertex arises as well. If I want to keep it on level 0, then I have to shape my terrain that the elevation is 0 at the location of this vertex. This gives an ugly hole in the ground, unfortunately - Murphy's law in action - just beneath my yard.
So my question is, where in the script, the config or in the mesh is this information stored, that this vertex is to remain on top and how can this be modified. Or is there a portal around, that would be more cooperative and stay under ground on its own free will.
I am using TC3 for the good looks of the content.
Norbert
have been away from trainz for personal reasons for quite some time now, and now I want to do just a small model layout piece of one or two tiles only. To keep it tidy I want to have my portals below surface, just like the hidden train storage in a common model track layout.
Problem is, that the portal I use (portal basic short, kuid 96914:2200) - like all others that I tested - just would not cooperate. One of the two vertices, the one at portal entry, stays on top of the ground all the time. If I raise the ground, this vertex arises as well. If I want to keep it on level 0, then I have to shape my terrain that the elevation is 0 at the location of this vertex. This gives an ugly hole in the ground, unfortunately - Murphy's law in action - just beneath my yard.
So my question is, where in the script, the config or in the mesh is this information stored, that this vertex is to remain on top and how can this be modified. Or is there a portal around, that would be more cooperative and stay under ground on its own free will.
I am using TC3 for the good looks of the content.
Norbert