Underground mining?

Olaf,

Welcome to the Trainz forums. Your English is great.

These mine pictures are awesome. I don't have any use for a mine right now, but would like other tunnels to look the same way. Overall the Trainz tunnels are way too bright, and these are much more realistic.

John
 
Trainz Crash's

I have downloaded the mine tunnel...but TRS2006 Build3337 crashes with a fatal error screen when laying the tunnel. I am running in 24 bit and Open GL...is that the problem ?

I am guessing this track only works in Trainz2009 ?
 
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Hello

This is my coal loading part. This is not ready.

Update:

coalminetest2.jpg


Greets,
Olaf
 
Hi Olaf,

Wow, real nice!

Wonderful to see other modelers do underground mining stuff, and you have done some wonderful rustic looking items there that really in my eyes capture the feel and look!

Thank you for sharing the pictures and progress with us.

Best wishes

Linda
 
This is really great stuff. If this gets released, I'm am certainly going to using for a pet project of mine. I'm trying to recreate the Union Iron Works Company near me, now currently flooded by a lake.

Cheerio,
John
 
Nice to see some tunnel development. Keep it going.

I have one slightly negative comment. If these tunnels were dug for transport of ore and spoil, I doubt whether they would be as wide as these are. If the tunnel clears the man and any high ore-car loads then that would be what they dug out, making it larger was waste of time and money.

The tunnels dug for the Chicago Tunnel Company were not wide enough for a well buiilt man to work himself past one of the cars.

Linda, you have done much research, what is your view?

Peter
 
Hi Peter,

I agree in terms of the fact that the digging of a tunnel wider/larger then what really is needed to clear the man pushing the mine car, or in terms of a more Trainz friendly situation, a locomotive running with a trolley - would really be a waste of energy, resources and most likely not have happen in a mining situation.

That is way the tunnel spline I made is really small and cramped for room - I based it on my research and my model of the Mancha, and made it so it barely cleared the man on that locomotive. :)

BUT, I have also seen info about quite big mining based tunnels used for drainage or hauling purposes, with quite some large holes based on the info given.

For instance, the Roosevelt Drainage tunnel in Cripple Creek have this measurement:
10 feet wide by 6 feet high (Cross-section is rectangular, with large ditch at the side) - the part where the ditch is located is 10 feet high by 6 feet wide according to a drawing I have. But, that ditch being under a wooden flooring holding some air pipes to be used while working on the tunnel.
The track was located at one side, the ditch on the other.

I don't know how it worked in coal mining industries, as I never researched coal mining, but I don't think they wanted to dig much larger holes then needed there either.

When it comes to Trainz, it is however easy to use what is available out there, and having hardly no one making any mining related stuff I can fully understand why one makes use of what one have - like posted in this thread. :)

Best wishes

Linda
 
Making them wider would be a waste of everything ; Also in modern mining , with complete automatic loading trains , the tunnels are just as wide enough , so that the machinery fits in .
Linda , your tunnel looks verry good ; i have a suggestion ; why not uploading a section with one side open , and a roof , so that points can be used .
 
The problem with points/switches is that they have to be enclosed inside a complete shell. The one major thing that spoils the feeling of being in a tunnel are light leaks. Everyone of the 400+ junctions on the CTC map had to be enclosed in a purpose made shell. It helped that most junctions were rightangle crossings with three way points on each leg, but despite this more than 40 shells were needed.

I'm surprised that no-one has expressed an interest in taking over that project, a lot of the principles we used would be applicable to a mine project.

Peter
 
I know ; i have not tried it out , but i think its possible for not wide angled points, so that the floor doest need changed. One segment starts at the splinepoint where you want to build the point , and the other ( same type ) segment comes towards it and forms the point . As the walls are not straight but modulated, you will see that a bit at the place where the walls of both next segments come together. To avoid that , 2 different segment can be made instead of one , with one side not open over the full lengt , but the last part closed with a wall , starting straight and ending modulated , so that it fits to the tunnelspline;the roof straigtened in the open part and curved in the closed part .
 
Hello,

Markbin & Peter,

I have for my use used shells like Peter tells about to make the junction works.

A look at at a complex junction can be seen below:
screen_516.jpg


This one would been impossible to make with splines only, and even this setup type have the problem of light leaking in from time to time.

That is the reason the tracks has this ears hanging out, also to be found at each junction model.

But, this shell is rather tricky to setup, it involves uses of (in my case) use of two types of spline track, as one is rather heavy in polygon due to very short segment length and used in the curves, and one is slight less heavy in polygon and used for the straight part.
It also involves some fiddling with the spline points as Trainz don't support two connection of splines to one fixed attachment point.
All this makes it a little complicated to explain, and as I don't want to get risked drowning in emails to support it (someone claimed the mine tunnel was much sought after, hence, me afraid of the drowning part.. LOL), I never sent off the shells to make the junctions.

I wanted to see if the tunnel spline it self made any show of use, and from that judge how important any junctions would be.

The industry part I'm having problem with due to me and script not being friends - hence, that is also held back.

The idea of using a half walled spline is a good idea however, for some uses, but I decided against it when I first made this system back in 2004/2005 as it was way to much work making the walls line up.
My first junction model used a trackside item as a cover and normal spline to setup the junction through the use of a scenery item as a template.
Become to much work/hassle, so I ended up with the kind buildable as shown above with a few pieces of track attached to it, and then use rail only spline track to make the junction parts.

I see now that I spend as much time typing in stuff here in this thread as I feared I had to start spend making support emails - so maybe I should start to think up a better solution if the need for junctions to my tunnels are that big... :hehe::p

To bad I can't trade my models against script services... :wave:

Anyway, I'm keeping busy with my Cripple Creek stuff, scanning through pictures and making a system to keep track of what I have of images, info and so on.
Trainz is low on my list, I read the forum, type in a few things from time to time, but that is it.

Sorry Peter, all I want is that electric trolley locomotive of yours, not the whole Chicago... :p
Guess it is with so many other things, many want to play with it, a few wants to build for it. :)

Either way, I need to get back to my pictures before they all fade away (I have that problem with some of the old stuff I got just before Christmas 2008, they are already very faded and hard to get fixed)

Sorry I can't be of more help at this time, but it sure looks like this thread has spurred others to pitch in, so that is great!

Best wishes all

Linda
 
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Well , that complex junction is a nice one .
I downloaded your tunnel and the first thing that i did was making a junction ; of course there were a few walls in the way .
Its not a problem for me , but i thought a basic junction would be very usefull for the non content creators.
 
The engine is by Shortline2. The tunnels in the above picture are only one variation of the tunnels. I have made lots of variations of them, some with planks by the rails, ties covered, ties showing a little, ties uncovered, and also a wide tunnel with all of the previous variations too. Then there is all of the mine cars, chutes to load the cars, and various other places to drop off supplies. I have a test map I will get some pics of the mining operations I have there.

lilb_20090305_0000.jpg


lilb_20090305_0001.jpg


lilb_20090305_0002.jpg

Is that the little Mancha trammer?? I found that a while back but I never found any rolling stock to go with it. Where would I find some? I just stumbled onto this thread but it's a very cool subject.
 
Hello

I am happy to see that there are people that like my creations.

Peter thank you for your tip. I am going to build a smaller tunnel.

I have build a scenery object for the junction. You have to use a railonly spline to make the junction.

My objects are all for free. It is for trainz 2004 and 2006. Maybe also 2009. I have only trainz 2006 at home.

For my coal loading place i have make also a 50m long scenery object. So you can place the multi industry basic from trainz in it.
I do not know everything about scripting, that's why.

Thank you all for your comments.

Greets,
Olaf

P.S a little update of my coal loading place:

coalminetestbak.jpg
 
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Again, I found the Mancha mine locos, but does anyone know where to get mining cars to go along with it? I've searched several keywords ect with no luck.
 
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