undeletable track?

Brandon035

New member
I continued with a route I'm building and have been trying to get a tunnel to look correct with the dighole, etc. But today when I went in to work on it there is a piece of what seems to be undeletable track (tehachapi tunnel). I gave up trying to delete it and just tried to build around it but now the tunnel has no walls and when passing through one can see right through the mountain. Any words of wisdom? I'm fairly new to the Trainz world so I might need it dumbed down.

Thanks
 
Can you connect another piece of track to it ?

Can you drag the track anywhere ?

If so ... Drag the spline point height to the top of the mountain.

Try deleting the mid section spline point ... then try deleting the track.

Of course you must look straight down when deleteing the track.

Something must be in the way ... try rotating the baseboard and see if you can delete it.

Make sure your track tab has "All" selected, and not just "Tunnels".
Perhaps it is not a track at all, but is a building/scenery spline ?

Perhaps it has an AI Brake on the track (which is an invisible loco) ? An AI Brake is difficult to delete ... you have to couple a loco to it, and "delete consist".

When you try deleting the track, does it make a "Cloink" sound ?
 
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I tried merging the session and that didn't work. It won't let me do anything except pull up the editing script box, but then it won't let me change anything there. There are actually three pieces like this that I have found. One being the tunnel I was working on. Then in one of the small towns two secions of road have been somehow replaced by MS darktunnel track. They are also unmoveable and undeletable. One of those pieces I just converted into a static display for a caboose like many small towns have. But the other is an eyesore.
 
Try selecting the "house" icon for static objects, see if the blasted thing thinks it's a fixed track section now. I just had it happen again, a section of yard track decided it was a fixed track section and gave me that "DINK!" when I tried to adjust it. Had to change to the scenery objects and delete it, which as usual took out one of my turntables - oddly enough not the one closest to the problem track, but one in a different yard several miles away.

Previous threads on this;

http://forums.auran.com/trainz/showthread.php?t=74609

http://forums.auran.com/trainz/showthread.php?t=74952
 
Try selecting the "house" icon for static objects, see if the blasted thing thinks it's a fixed track section now. I just had it happen again, a section of yard track decided it was a fixed track section and gave me that "DINK!" when I tried to adjust it. Had to change to the scenery objects and delete it, which as usual took out one of my turntables - oddly enough not the one closest to the problem track, but one in a different yard several miles away.

Previous threads on this;

http://forums.auran.com/trainz/showthread.php?t=74609

http://forums.auran.com/trainz/showthread.php?t=74952

This usually fixes the problem, which has been around forever - like 10 years or so!

John
 
You gotta be kidding. Something somewhere decides to change a plain vanilla splined track ribbon into a fixed track piece, you have to delete it using the tool normally used to manipulate fixed track, and a fixed track object like a turntable elsewhere on the route gets nuked with it - for 10 years and 12 versions, and they never looked into why it does that?
 
I might be repeating things but here's a checklist:

Try deleting using the track tab.

Try deleting using the spline tab.

Try deleting using the track objects tab.

Try deleting using the Objects tab.

Tunnels can be anyone of the above objects. Its all on the route builders preference. A lot of route builders use splines and dig holes to allow more "flexible" tunnels.

hert:wave:
 
Off and running again.

49384795.jpg


I guess when you get one of those you gotta check the whole route section by section, there was never any track in this area and now there's "phantom tracks" which once again have to be deleted with the scenery object tool.

82645441.jpg


And there goes the turntable again. Beginning to understand why they include user created routes instead of building their own, the developers don't even wanna try building a route with this abortion.:n:
 
They are not phantom tracks. These appear when a spline asset like a fence or wall has been created using the invisible track method. If the asset is not installed or has become unusable then it leaves behind the image you see. he asset may not be installed but the invisible track used to create it certainly is. Check for missing or faulty assets on your route.
 
If you can track down which object it is (likely to be in the Buildings section), you can have a look in it's config file to check on which track it is using, and change it if needed.

Shane
 
Thanks for the replies and I'll try though I am pretty sure I've tried deleting the track with every option that I can. I'll let you know if it works. Regardless, thank you for the help!
 
Hi All: I've had this happen before..I searched and searched trying to find the problem..Finally I'd had enough and so I just deleted the whole baseboard started all over again..The baseboard is charged with a certain amount of electrical, and some of them are screwed up..
 
Well, obviously it's SOMETHING that gets corrupted, hard to tell what. Lay down something that's a spline or track, it suddenly decides it's NOT a spline or track, that's what I would call a bug.
 
If you think that a track (spline) that get's "converted" to asset is a major problem, look at this one": One day you run your line and see smoke coming out of mid air! Go to the map, and is not there! Eventually, it shows in the map, and you try to delete it every way possible by asset, spline, track, dighole, or lineside objects. Nothing!, and you can't see any object in wire mode! just smoke coming out of nowhere (obviously from an asset that has smoke..?). So, I made a copy of the baseboard, deleted the one with the problem, and copied it back. No more smoke! I think these are bugs that deserve an explanation from someone, yes?
 
Lol yea that sounds like a serious bug. How about this. I'm not sure how they do it in Australia but in america when the engineer rings the bell on the locomotive only that one goes off, not every bell in the consist. Why hasn't this problem ever been corrected. Just thought I'd point that out to
 
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