nfitzsimmons
New member
Not sure what thread to post this under, so I'll put it here.
I've done a bunch of topic searching here and found a number of contradictory answers.
I have downloaded a number of assets that give the "unable to load <whatever> texture" error. When I edit in Explorer the texture file is present in the correct location, it's openable in PaintShop without problems, the name is correct and matches the name in the .texture file (if applicable.) If it's a TGA file it's not saved in compressed format.
I've tried running many of these through Pev's IM converter, and stripping the bad textures, but for a bunch of these nothing seems to fix the problem. Since I'm definitely not a content creator, I'd appreciate anyone's experiences at fixing this.
I've tried copying an identical texture file that works fine in another asset, and that doesn't fix the problem. Is this a problem in the specicif mesh, texture stripping notwithstanding?
I've done a bunch of topic searching here and found a number of contradictory answers.
I have downloaded a number of assets that give the "unable to load <whatever> texture" error. When I edit in Explorer the texture file is present in the correct location, it's openable in PaintShop without problems, the name is correct and matches the name in the .texture file (if applicable.) If it's a TGA file it's not saved in compressed format.
I've tried running many of these through Pev's IM converter, and stripping the bad textures, but for a bunch of these nothing seems to fix the problem. Since I'm definitely not a content creator, I'd appreciate anyone's experiences at fixing this.
I've tried copying an identical texture file that works fine in another asset, and that doesn't fix the problem. Is this a problem in the specicif mesh, texture stripping notwithstanding?