Honestly, i'd trade the Bi-Polar and the Boxcabs (like the ones from the Chase video, by the way :udrool: ) for that track and the 261!! (Can you tell i like her a lot?)
I don't know about tume, but I can tell. LOL



Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Honestly, i'd trade the Bi-Polar and the Boxcabs (like the ones from the Chase video, by the way :udrool: ) for that track and the 261!! (Can you tell i like her a lot?)
I should look in to the MR abit more since I live right near St.Paul and Minneapolis. I still use the the Hiawatha used to run right in to MN as for how Minnesota is awesome. LOL
Hallo, thanks guys for your nice complements.hey, tume. Just a thought: Are you making progress on any of your incomplete content?![]()
I also will be release versions for TRS2006 – in my point of view bump and normal maps works there as well. There will be “only” a problem to release the routes for TRS2006, because of its limitation to handle the enormous number of different texture. I wrote about that before.so none of it will be TRS 2006?
t I recommend to have a look into TS2010.
![]()
If you search through this thread, you will find many descriptions about my problem finishing the Avery – Drexel Route in TRS2006. Due to the many different objects and its textures, TRS2006 crashed many times. I really had to make a lot of low poly and low texture houses and trees (replaced by Speed Trees now) to be able to finish the route. But even after a lot of such optimizations TRS2006 crashed or failed in texture indication after the placement of heavy transcontinental freight trains as needed for realistic sessions. Eventually I was able to get the final work done after the changeover to TS2009 and finally to TS2010.Ah, I didn't know that 2006 used bump maps. I understand about the routes. With them looking so great there's NO WAY they would fit into TRS2006.![]()
Hallo,3d texture mapping would be very cool and very realistic. I have seen content for trainz with animated bells that move when you press button B activating the bell.
Hallo,
yes, this sounds like a very nice feature. May you could send me the links to that content, so I could have a look at it myself.
Thanks TUME
Hallo,Tuma made the marvellus route and i'm surprised that sessions are unplayable.
My intention is make new session for AI trains but problems are:
1. after ''Junction NP from MR Haugan'', direction to Mullan, the signal is permanently red and don't allow Ai train to continue
2. Train don't recognize ''Load yard'' in Lucky Friday and ''Warehouse'' in the Mullan
3. what's the purpose of ''Invisible platform nogura1''
I wish to keep untouched the original route and work only with session layer.
Any help please.
I opened the new thread with this questions, then i saw that this thread is active so i repeat my questions here.
regards