Hallo,
during the last days, I collected my Milwaukee Road Warden-Othello-Kittitas Route and all of its dependencies out of TRS2006 and imported it in into TS2010.
To fulfil the aims, described at some statements above, I just started to turn the ground textures into the format required by TS2010 and also I added winter and snow images to the groundtexture objects.
Just have a look at the first screens. Note, all objects containing alpha texture still has to be converted to the TS2010 format – now it appears including some shiny borders and other indication failures. The telegraph wires have to be improved for a better appearance as well – or my graphic card needs some updates too. Also the trees have not been changed to Speed Trees jet and the bushes and all buildings still needs to be redesigned including a snow outfit and LOD as well. Eventually some more grass will make the landscape a bit more realistic.
The view distance has been set up to 5000 Metres – TS2010 indicates a distance of about 2400 Metres from the view point up to the horizon. His is almost better than the view distance at TRS2006 where I could not even see the big slope in at opposite of the Columia River as I started to cross the Beverly Bridge.
Eastbound crosses the Beverly Bridge over the Columbia River.
The midd train helpers moves at the Bridge, while main power rolls of the Bridge at the west side of Columbia River.
The Beverly Bridge seen from the slope high above Columbia River.
The midd train helpers still moves over the bridge, while the main power starts to claim up the 2,2% grade to Boylston Tunnel.
The westbound claims up the 2,2% grade to Boylston Tunnel – large Saddle Mountain slope to the right.
Making up elevation, the train rolls between Beverly Bridge and Cohasset Gravel Pit.
Just between Beverly Bridge and Cohasset Gravel Pit – but in winter ground texture.
Passing Doris Substation.
Passing Doris Substation – but in winter ground texture.
S-Curve, embankment and cut, west of Doris, Wa.
Your’s TUME
during the last days, I collected my Milwaukee Road Warden-Othello-Kittitas Route and all of its dependencies out of TRS2006 and imported it in into TS2010.
To fulfil the aims, described at some statements above, I just started to turn the ground textures into the format required by TS2010 and also I added winter and snow images to the groundtexture objects.
Just have a look at the first screens. Note, all objects containing alpha texture still has to be converted to the TS2010 format – now it appears including some shiny borders and other indication failures. The telegraph wires have to be improved for a better appearance as well – or my graphic card needs some updates too. Also the trees have not been changed to Speed Trees jet and the bushes and all buildings still needs to be redesigned including a snow outfit and LOD as well. Eventually some more grass will make the landscape a bit more realistic.
The view distance has been set up to 5000 Metres – TS2010 indicates a distance of about 2400 Metres from the view point up to the horizon. His is almost better than the view distance at TRS2006 where I could not even see the big slope in at opposite of the Columia River as I started to cross the Beverly Bridge.

Eastbound crosses the Beverly Bridge over the Columbia River.

The midd train helpers moves at the Bridge, while main power rolls of the Bridge at the west side of Columbia River.

The Beverly Bridge seen from the slope high above Columbia River.

The midd train helpers still moves over the bridge, while the main power starts to claim up the 2,2% grade to Boylston Tunnel.

The westbound claims up the 2,2% grade to Boylston Tunnel – large Saddle Mountain slope to the right.

Making up elevation, the train rolls between Beverly Bridge and Cohasset Gravel Pit.

Just between Beverly Bridge and Cohasset Gravel Pit – but in winter ground texture.

Passing Doris Substation.

Passing Doris Substation – but in winter ground texture.

S-Curve, embankment and cut, west of Doris, Wa.
Your’s TUME